Skip to main content

Beauty Technology Definition

  • Chapter
  • First Online:
Beauty Technology

Part of the book series: Human–Computer Interaction Series ((HCIS))

Abstract

Given today’s wearables revolution, the human body is becoming a new design standpoint. Thus, the next logical step in wearable computing seems to be the use of the body’s roughly two square meters of skin as a canvas for applying sensors and attaching other computing devices in ways that enhance human experience. The body renewable surface, i.e., the skin, nails and hair plays crucial roles as a protective barrier, sensory monitor, heat and moisture regulator, and an integral part of the body’s immune system. Nevertheless, humanity, since its inception, has used beauty products to adorn the body for a variety of reasons. Nowadays, even remaining mostly aesthetically oriented beauty products are quite sophisticated given the advances in chemistry. This chapter introduces “Beauty Technology,” a Wearable Computing subfield that uses the body’s surface as an interactive platform by integrating technology into beauty products applied directly to one’s skin, fingernails, and hair.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Mann, S.: Humanistic computing: “WearComp” as a new framework and application for intelligent signal processing. Proc. IEEE 86, 2123–2151 (1998)

    Article  Google Scholar 

  2. Pearson, I.: The future of fashion. J. Commun. Netw. 4, 68 (2005)

    Google Scholar 

  3. Forslind, B., Lindberg, M.: Skin, Hair, and Nails: Structure and Function. CRC Press, Boca Raton (2003)

    Google Scholar 

  4. Administration U.S. Food and Drug: Federal food, drug, and cosmetic act, USA (2010).

    Google Scholar 

  5. Sorabji, R.: Aristotle on demarcating the five senses. Philos. Rev. 80, 55–79 (1971)

    Article  Google Scholar 

  6. Kant, I., Guyer, P., Wood, A.W.: Critique of Pure Reason. Cambridge University Press, Cambridge (1999)

    Google Scholar 

  7. Mumford, M.D., Costanza, D.P., Connelly, M.S., Johnson, J.F.: Item generation procedures and background data scales: implications for construct and criterion-related validity. Pers. Psychol. 49, 361–398 (1996)

    Article  Google Scholar 

  8. Saponas, T.S., Tan, D.S., Morris, D., Balakrishnan, R., Turner, J., Landay, J.A.: Enabling always-available input with muscle-computer interfaces. In: Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, pp. 167–176 (2009)

    Google Scholar 

  9. Singla, R., Chambayil, B., Khosla, A., Santosh, J.: Comparison of SVM and ANN for classification of eye events in EEG. J. Biomed. Sci. Eng. 4, 62 (2011)

    Article  Google Scholar 

  10. Lai, X., Liu, Q., Wei, X., Wang, W., Zhou, G., Han, G.: A survey of body sensor networks. Sensors 13, 5406–5447 (2013)

    Article  Google Scholar 

  11. Kim, J., Mastnik, S., André, E.: EMG-based hand gesture recognition for realtime biosignal interfacing. In: Proceedings of the 13th International Conference on Intelligent User Interfaces, pp. 30–39 (2008)

    Google Scholar 

  12. Ugulino, W., Cardador, D., Vega, K., Velloso, E., Milidiú, R., Fuks, H.: Wearable computing: accelerometers’ data classification of body postures and movements. In: Advances in Artificial Intelligence-SBIA 2012, pp. 52–61. Springer, Heidelberg (2012)

    Google Scholar 

  13. Wilson, A.D.: PlayAnywhere: a compact interactive tabletop projection-vision system. In: Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, pp. 83–92 (2005)

    Google Scholar 

  14. Saponas, T.S., Tan, D.S., Morris, D., Turner, J., Landay, J.A.: Making muscle-computer interfaces more practical. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 851–854 (2010)

    Google Scholar 

  15. Lai, K., Konrad, J., Ishwar, P.: A gesture-driven computer interface using Kinect. In: 2012 IEEE Southwest Symposium on Image Analysis and Interpretation (SSIAI), pp. 185–188 (2012)

    Google Scholar 

  16. Mistry, P., Maes, P.: SixthSense: a wearable gestural interface. In: ACM SIGGRAPH ASIA 2009 Sketches, p. 11 (2009)

    Google Scholar 

  17. Harrison, C., Ramamurthy, S., Hudson, S.E.: On-body interaction: armed and dangerous. In: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction, pp. 69–76 (2012)

    Google Scholar 

  18. Abawajy, J.H.: Human-computer interaction in ubiquitous computing environments. Int. J. Pervasive Comput. Commun. 5, 61–77 (2009)

    Article  Google Scholar 

  19. Kapur, A., Kapur, A., Virji-Babul, N., Tzanetakis, G., Driessen, P.F.: Gesture-based affective computing on motion capture data. In: Proceedings of the 1st International Conference on Affective Computing and Intelligent Interaction, pp. 1–7. Springer (2005)

    Google Scholar 

  20. Gunes, H., Piccardi, M.: Automatic visual recognition of face and body action units. In: Third International Conference on Information Technology and Applications, 2005. ICITA 2005, pp. 668–673 (2005)

    Google Scholar 

  21. Van Duinen, H., Gandevia, S.C.: Constraints for control of the human hand. J. Physiol. 589, 5583–5593 (2011)

    Article  Google Scholar 

  22. Pentland, A.P.: Wearable Intelligence. Scientific American, Incorporated (1998)

    Google Scholar 

  23. Jablonski, N.G.: Skin: A Natural History. University of California Press, Berkeley (2013)

    Google Scholar 

  24. Pearson, I.: Active skin. https://timeguide.wordpress.com

  25. L’Oreal: Makeup genius. http://www.lorealparisusa.com/en/brands/makeup/makeup-genius-virtual-makeup-tool.aspx

  26. SunFriend: UVA +B Sunfriend. http://sunfriend.com/

  27. Mink: Mink x makers. http://hellomink.com/shop/makeup-printer

  28. William, P., Steven, K., Sharma, S.: Wanderers: wearables for interplanetary pilgrims. http://matter.media.mit.edu/environments/details/wanderers-wearables-for-interplanetary-pilgrims

  29. Vega, K., Fuks, H.: Beauty technology: body surface computing. Comput. (Long. Beach. Calif) 47, 71–75 (2014)

    Google Scholar 

  30. Vega, K., Fuks, H.: Beauty tech nails: interactive technology at your fingertips. In: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction, pp. 61–64 (2014)

    Google Scholar 

  31. Takara Tomy Arts: Lumi deco nail stickers. http://shop.whiterabbitjapan.com/products/lumi-deco-nail-stickers

  32. Vega, K., Arrieta, A., Esteves, F., Fuks, H.: FX e-makeup for muscle based interaction. In: Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, pp. 643–652. Springer International Publishing (2014)

    Google Scholar 

  33. Weigel, M., Lu, T., Bailly, G., Oulasvirta, A., Majidi, C., Steimle, J.: iSkin: flexible, stretchable and visually customizable on-body touch sensors for mobile computing. In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, pp. 2991–3000. ACM, New York (2015)

    Google Scholar 

  34. Tribe, J., Whittow, W., Batchelor, J.: Aesthetically enhanced RFID inkjet antenna logos on skin (AERIALS). In: Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, pp. 719–730. Springer (2014)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer International Publishing Switzerland

About this chapter

Cite this chapter

Vega, K., Fuks, H. (2016). Beauty Technology Definition. In: Beauty Technology. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-15762-7_2

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-15762-7_2

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-15761-0

  • Online ISBN: 978-3-319-15762-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics