Abstract
Recently, multiplayer online battle arena (MOBA) games have become one of the most popular video game genres. They are also known as Defense of the Ancients (DotA)-like games. As an online-based matching game, it is interesting to analyze players’ social structure. In League of Legends (LOL), the most popular MOBA game, players form a team and fight against an enemy together. In the game, they build communities like other conventional social network services (SNSs). In this paper, we analyze the social network of LOL, constructed from team/player data extracted with an official application programming interface (API). In particular, the ranks of players are considered in the analysis. The experimental results show the important features in the social structure of LOL that would be useful for applications in player modeling and match making.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Lim, C.-U., Harrell, D.F.: Modeling player preferences in avatar customization using social network data. In: IEEE Conference on Computational Intelligence in Games (2013)
Bialas, M., Tekofsky, S., Spronck, P.: Cultural influences on play style. In: IEEE Conference on Computational Intelligence in Games (2014)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2015 Springer International Publishing Switzerland
About this paper
Cite this paper
Park, H., Kim, KJ. (2015). Social Network Analysis of High-Level Players in Multiplayer Online Battle Arena Game. In: Aiello, L., McFarland, D. (eds) Social Informatics. SocInfo 2014. Lecture Notes in Computer Science(), vol 8852. Springer, Cham. https://doi.org/10.1007/978-3-319-15168-7_28
Download citation
DOI: https://doi.org/10.1007/978-3-319-15168-7_28
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-15167-0
Online ISBN: 978-3-319-15168-7
eBook Packages: Computer ScienceComputer Science (R0)