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Evolving Cellular Automata for Maze Generation

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 8955))

Abstract

This paper introduces a new approach to the procedural generation of maze-like game level layouts by evolving CA. The approach uses a GA to evolve CA rules which, when applied to a maze configuration, produce level layouts with desired maze-like properties. The advantages of this technique is that once a CA rule set has been evolved, it can quickly generate varying instances of maze-like level layouts with similar properties in real time.

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© 2015 Springer International Publishing Switzerland

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Pech, A., Hingston, P., Masek, M., Lam, C.P. (2015). Evolving Cellular Automata for Maze Generation. In: Chalup, S.K., Blair, A.D., Randall, M. (eds) Artificial Life and Computational Intelligence. ACALCI 2015. Lecture Notes in Computer Science(), vol 8955. Springer, Cham. https://doi.org/10.1007/978-3-319-14803-8_9

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  • DOI: https://doi.org/10.1007/978-3-319-14803-8_9

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-14802-1

  • Online ISBN: 978-3-319-14803-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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