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Smart Gamification and Smart Serious Games

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Fusion of Smart, Multimedia and Computer Gaming Technologies

Part of the book series: Intelligent Systems Reference Library ((ISRL,volume 84))

Abstract

The nascent technologies—smart serious games and smart gamification—potentially present an effective fusion of smart technology and smart systems on one side, and applications of computer game mechanics in “serious” areas and gamification of business processes on the other side. They can combine the features and advantages of both areas, and, as a result, provide the end users with non-existing functionality, features and advances. This chapter is aimed to analyze current status of serious games and gamified applications in industry, examine “smartness” maturity levels of smart objects and systems, classify main components and features and present conceptual design model of smart serious games and smart gamified applications, identify technical skills required for a design and development of smart serious games and smart gamification of business, research and development processes and simulations.

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Uskov, A., Sekar, B. (2015). Smart Gamification and Smart Serious Games. In: Sharma, D., Favorskaya, M., Jain, L., Howlett, R. (eds) Fusion of Smart, Multimedia and Computer Gaming Technologies. Intelligent Systems Reference Library, vol 84. Springer, Cham. https://doi.org/10.1007/978-3-319-14645-4_2

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  • DOI: https://doi.org/10.1007/978-3-319-14645-4_2

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-14644-7

  • Online ISBN: 978-3-319-14645-4

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