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Steering Gameplay Behavior in the Interactive Tag Playground

  • Robby van Delden
  • Alejandro Moreno
  • Ronald Poppe
  • Dennis ReidsmaEmail author
  • Dirk Heylen
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8850)

Abstract

This paper deals with steering player behavior in the Interactive Tag Playground (ITP). The ITP, an ambient environment instrumented with contact-free sensor technology and ambient display capabilities, enhances the traditional game of tag by determining when a valid tag has been made and visualising the current tagger. We present three modifications of the ITP that aim to steer the gameplay actions of the players. The modifications are intended to influence who will be chased next by the tagger; to make good players easier to tag and less skilled players harder to tag; and to influence the locations visited by the players. We report on a user study showing that two of the three modifications have a significant effect on the behavior of players in the ITP and discuss opportunities for future research that follow from this study.

Keywords

User Study Player Behavior Skilled Player Persuasive Technology Game Mechanic 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Robby van Delden
    • 1
  • Alejandro Moreno
    • 1
  • Ronald Poppe
    • 2
  • Dennis Reidsma
    • 1
    Email author
  • Dirk Heylen
    • 1
  1. 1.Human Media InteractionUniversity of TwenteEnschedeThe Netherlands
  2. 2.Interaction Technology GroupUtrecht UniversityUtrechtThe Netherlands

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