Skip to main content

Interactive 3D Visualisation of Architectural Models and Point Clouds Using Low-Cost-Systems

  • Conference paper
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection (EuroMed 2014)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8740))

Included in the following conference series:

Abstract

For interactive 3D visualisation of textured landscape and architecture models, which were created at the HafenCity University Hamburg as 3D CAD models or triangle meshes, the modern game engine Unity is used. Textured models and point clouds are presented in a viewer application so that the user can navigate as in a virtual world of a computer game. The point of view is interactively chosen by the user to access the model in a virtual walk through. Low-cost-system components such as 3D monitors are used for the stereoscopic display of the objects. By using a smart phone app, the device becomes a head mounted display to create an even more immersive exploration of the data. The inertial sensors of the phone are used for the tracking of the head. In order to control movements of the virtual point of view different controls are used. The controls are taken from classical game consoles or from “off the shelf” PC accessories. In the developed software the following navigation controllers can be used: Sony Dualshock3, Nintendo WiiMote & Nunchuk, Microsoft Kinect, Leap Motion, XSens MTi. At the moment the software processes meshed models in FBX format, while the point cloud data is imported using the ASCII coded PLY format (XYZRGB) and processed on the basis of DirectX 11.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Zanini, M.: Dreidimensionale synthetische Landschaften - Wissensbasierte dreidimen-sionale Rekonstruktion und Visualisierung raumbezogener Informationen. Diss. ETH No. 12893, IGP Mitteilungen No. 66, p. 179. Swiss Federal Institute of Technology (ETH), Zurich (1998)

    Google Scholar 

  2. Cruz-Neira, C., Sandin, D., DeFanti, T.: Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE. In: Proceedings of the SIGGRAPH Annual Conference on Computer Graphics (1993)

    Google Scholar 

  3. Blümel, E., Jenewein, K., Schenk, M.: Virtuelle Realitäten Als Lernräume. In: Lernen & Lehren, 6 (2010)

    Google Scholar 

  4. Jung, T., Krohn, S., Schmidt, P.: Ein Natural User Interface zur Interaktion in einem CAVE Automatic Virtual Environment basierend auf optischem Tracking, pp. 93–102. Berlin (2011)

    Google Scholar 

  5. Richards-Rissetto, H., Robertsson, J., von Schwerin, J., Agugiaro, G., Remondino, F., Girardi, G.: Geospatial Virtual Heritage: A Gesture-Based 3D GIS to Engage the Public with Ancient Maya Archaeology. In: Archaeology in the Digital Era, pp. 118–130 (2014)

    Google Scholar 

  6. Parhizkar, B., Sandrasekaran, K., Lashkari, A.: Motion Detection Real Time 3D Walkthrough in Limkokwing University of Creative Technology (Modet-Walk) Using Kinect XBox. International Journal of Computer Science Issues (IJCSI) 9(6), 100–109 (2012)

    Google Scholar 

  7. IdentityMine: Virtual Tour of Nissan Pathfinder Using Kinect for Windows (2012), http://www.identitymine.com/forward/2012/02/nissanpathfinder-kinect/ (accessed September 8, 2014)

  8. Kersten, T., Acevedo Pardo, C., Lindstaedt, M.: 3D Acquisition, Modelling and Visualisation of north German Castles by Digital Architectural Photogrammetry. IAPRS, vol. XXXV, Part B2, pp. 126–132 (2004)

    Google Scholar 

  9. Kersten, T.: Combination and Comparison of Digital Photogrammetry and Terrestrial Laser Scanning for the Generation of Virtual Models in Cultural Heritage Applications. In: Ioannides, M., Arnold, D., Niccolucci, F., Mania, K. (eds.) 7th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, VAST (2006), Hilton Nicosia, Cyprus, October 30 - November 4, pp. 207–214 (2006)

    Google Scholar 

  10. Kersten, T., Büyüksalih, G., Baz, I., Jacobsen, K.: Documentation of Istanbul Historic Peninsula by Kinematic Terrestrial Laser Scanning. The Photogrammetric Record 24(126), 122–138 (2009)

    Article  Google Scholar 

  11. Kersten, T.P.: 3D Scanning and Modelling of the Bismarck Monument by Terrestrial Laser Scanning for Integration into a 3D City Model of Hamburg. In: Ioannides, M., Fellner, D., Georgopoulos, A., Hadjimitsis, D.G. (eds.) EuroMed 2010. LNCS, vol. 6436, pp. 179–192. Springer, Heidelberg (2010)

    Chapter  Google Scholar 

  12. Lindstaedt, M., Kersten, T., Mechelke, K., Götting, M., Heiden, R.: Virtuelles 3D-Modell der antiken Tempelanlage in Sirwah/Jemen zur archäologischen Objektdokumentation durch terrestrisches Laserscanning und Photogrammetrie. In: Seyfert, E. (ed.) Publikationen der DGPF, Band 17, pp. 59–68 (2008)

    Google Scholar 

  13. Kersten, T., Lindstaedt, M.: Automatic 3D Object Reconstruction from Multiple Images for Architectural, Cultural Heritage and Archaeological Applications Using Open-Source Software and Web Services. Photogrammetrie, Fernerkundung, Geoinformation (PFG) (6), 727–740 (2012)

    Google Scholar 

  14. Kersten, T.P., Lindstaedt, M.: Virtual Architectural 3D Model of the Imperial Cathedral (Kaiserdom) of Königslutter, Germany through Terrestrial Laser Scanning. In: Ioannides, M., Fritsch, D., Leissner, J., Davies, R., Remondino, F., Caffo, R. (eds.) EuroMed 2012. LNCS, vol. 7616, pp. 201–210. Springer, Heidelberg (2012)

    Chapter  Google Scholar 

  15. Kersten, T., Mechelke, K.: Fort Al Zubarah in Katar – 3D-Modell aus Scanner- und Bilddaten im Vergleich. AVN - Allgemeine Vermessungs-Nachrichten 2, 50–58 (2013)

    Google Scholar 

  16. DeLoura, M.: Game Engine Survey 2011, Game Developers Magazine, May 7-12 (2011), http://impactjs.com/files/GDM_May_2011.pdf

  17. Freedman, B., Shpunt, A., Machline, M., Arieli, Y.: Depth mapping using projected patterns. WO Patent WO/2008/120,217 (October 9, 2008)

    Google Scholar 

  18. Microsoft: PrimeSense Supplies 3-D-Sensing Technology to, Project Natal, for Xbox 360 (2010), http://www.microsoft.com/en-us/news/press/2010/mar10/03-31primesensepr.aspx (accessed on September 8, 2014)

  19. Webb, J., Ashley, J.: Beginning Kinect Programming with the Microsoft Kinect SDK, pp. 85–100. Apress, Berkley (2012)

    Book  Google Scholar 

  20. NVIDIA: NVIDIA 3D Vision Pro and Stereoscopic 3D – White Paper (2010), http://www.NVIDIA.com/docs/IO/40505/WP-05482-001_v01-final.pdf (accessed on September 8, 2014)

  21. Janssen, J.-K.: Zum Eintauchen: Android-Smartphone als Virtual-Reality-Brille. c’t - Magazin für Computertechnik 2013, 64–65 (2013)

    Google Scholar 

  22. ThalmicLabs: Introducing MyoTM - Gesture Control Armband, http://www.thalmic.com/en/myo/ (accessed on January 31, 2014)

  23. Tanskanen, P., Kolev, K., Meier, L., Camposeco, F., Saurer, O., Pollefeys, M.: Live Metric 3D Reconstruction on Mobile Phones. In: IEEE International Conference on Computer Vision (ICCV), Sydney, Australia, December 1-8 (2013)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this paper

Cite this paper

Tschirschwitz, F., Kersten, T.P., Zobel, K. (2014). Interactive 3D Visualisation of Architectural Models and Point Clouds Using Low-Cost-Systems. In: Ioannides, M., Magnenat-Thalmann, N., Fink, E., Žarnić, R., Yen, AY., Quak, E. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2014. Lecture Notes in Computer Science, vol 8740. Springer, Cham. https://doi.org/10.1007/978-3-319-13695-0_26

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-13695-0_26

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-13694-3

  • Online ISBN: 978-3-319-13695-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics