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Ambient Gamification of Automobile Driving to Encourage Safety Behaviors

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8867))

Abstract

Unsafe driving has a negative effect on society and its citizens since it leads to traffic accidents. Most states penalize unsafe driving; however, this potential for penalization does not change how people drive and alternate ways must be found. With the aim of persuading people to change how they drive, we propose to gamify the driving activity through ambient devices that provide drivers with awareness about their driving behavior. In this paper, we present the design of ambient devices that we propose to offer a seamless drivers’ interaction with a game that challenge players to avoid risky driving behaviors.

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© 2014 Springer International Publishing Switzerland

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Rodríguez, M.D., Ibarra, J.E., Roa, J.R., Curlango, C.M., Bedoya, L.F., Montes, H.D. (2014). Ambient Gamification of Automobile Driving to Encourage Safety Behaviors. In: Hervás, R., Lee, S., Nugent, C., Bravo, J. (eds) Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services. UCAmI 2014. Lecture Notes in Computer Science, vol 8867. Springer, Cham. https://doi.org/10.1007/978-3-319-13102-3_8

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  • DOI: https://doi.org/10.1007/978-3-319-13102-3_8

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-13101-6

  • Online ISBN: 978-3-319-13102-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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