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The Design of an Information Literacy Game

  • Yan Ru Guo
  • Dion Hoe-Lian Goh
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8839)

Abstract

Information literacy (IL) has been of growing concern in education, at the workplace, and in daily life. The need for IL is also important for students, especially university students, as they routinely search for and synthesize information from multiple sources for various knowledge-intensive tasks such as writing a term paper. Given the infeasibility of face-to-face presentations to more than a fraction of students, digital technologies present an opportunity for librarians to reinvent the delivery of library services. Thus this study aims to design a digital IL game, by using participatory design approach. The data collected from the participatory designworkshop were analyzed based on GameFlow Model, and the result of one prototype is described. Implications of our work on game design are also discussed.

Keywords

Digital games information literacy information search process low-fidelity prototype participatory design storyboard 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Yan Ru Guo
    • 1
  • Dion Hoe-Lian Goh
    • 1
  1. 1.Wee Kim Wee School of Communication and InformationNanyang Technological UniversitySingapore

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