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Player Acceptance of Human Computation Games: An Aesthetic Perspective

  • Xiaohui Wang
  • Dion Hoe-Lian Goh
  • Ee-Peng Lim
  • Adrian Wei Liang Vu
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8839)

Abstract

Human computation games (HCGs) are applications that use games to harness human intelligence to perform computations that cannot be effectively done by software systems alone. Despite their increasing popularity, insufficient research has been conducted to examine the predictors of player acceptance for HCGs. In particular, prior work underlined the important role of game enjoyment in predicting acceptance of entertainment technology without specifying its driving factors. This study views game enjoyment through a taxonomy of aesthetic experiences and examines the effect of aesthetic experience, usability and information quality on player acceptance of HCGs. Results showed that aesthetic experience and usability were important contributors of player acceptance. Implications of our study are discussed.

Keywords

Human computation games aesthetic experience usability information quality acceptance 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Xiaohui Wang
    • 1
  • Dion Hoe-Lian Goh
    • 1
  • Ee-Peng Lim
    • 2
  • Adrian Wei Liang Vu
    • 2
  1. 1.Wee Kim Wee School of Communication and InformationNanyang Technological UniversitySingapore
  2. 2.School of Information SystemsSingapore Management UniversitySingapore

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