Skip to main content

Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game

  • Conference paper
Interactive Storytelling (ICIDS 2014)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8832))

Included in the following conference series:

Abstract

In this paper we compare how differently players and spectators comprehend narrative in a game, employing a story-driven indie game called Skyld. Our preliminary study results show that the players, compared to the spectators, had a tendency of being goal-oriented, being less willing to interpret and build possible worlds, and having hard time to reconstruct the story time.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Aarseth, E.: A narrative theory of games. In: Proceedings of the International Conference on the Foundations of Digital Games, FDG 2012, pp. 129–133. ACM, New York (2012), http://doi.acm.org/10.1145/2282338.2282365

    Chapter  Google Scholar 

  2. Abbott, H.P.: The Cambridge Introduction to Narrative, 2nd edn. Cambridge University Press (2008)

    Google Scholar 

  3. Chatman, S.B.: Story and Discourse: Narrative Structure in Fiction and Film. Cornell University Press (1978)

    Google Scholar 

  4. Nitsche, M.: Video Game Spaces: Image, Play, and Structure in 3D Game Worlds. The MIT Press (2008)

    Google Scholar 

  5. Zwaan, R.A.: Situation models: the mental leap into imagined worlds. Current Directions in Psychological Science 8, 15–18 (1999)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this paper

Cite this paper

Anthony, M.N., Bae, BC., Cheong, YG. (2014). Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game. In: Mitchell, A., Fernández-Vara, C., Thue, D. (eds) Interactive Storytelling. ICIDS 2014. Lecture Notes in Computer Science, vol 8832. Springer, Cham. https://doi.org/10.1007/978-3-319-12337-0_22

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-12337-0_22

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-12336-3

  • Online ISBN: 978-3-319-12337-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics