Abstract
A method of filling 3D model using generated solid textures is proposed. Using 3D texture synthesis, a 2D exemplar texture is synthesized to be a solid texture. The synthesized solid texture can be the stuffed material of 3D Solid model or the solid material of surficial mesh. The proposed method designs two algorithms to cutting the model. After cutting, we will repair the cross section. It makes the surface model look like the solid model. And it is real time display when cutting. Because, we can preview the 3D model and it internal cross section before printing, the application can also be combined with 3D printing.
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© 2015 Springer International Publishing Switzerland
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Huang, CW., Wang, RZ., Chen, SK., Fang, WP. (2015). Rendering 3D Solid Model. In: Sun, H., Yang, CY., Lin, CW., Pan, JS., Snasel, V., Abraham, A. (eds) Genetic and Evolutionary Computing. Advances in Intelligent Systems and Computing, vol 329. Springer, Cham. https://doi.org/10.1007/978-3-319-12286-1_31
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DOI: https://doi.org/10.1007/978-3-319-12286-1_31
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-12285-4
Online ISBN: 978-3-319-12286-1
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