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Part of the book series: Advances in Game-Based Learning ((AGBL))

Abstract

This section provides a detailed analysis of several games using the model described up to this point. For each game, I outline the more general analysis as described in Evaluating Games, and then proceed to a more detailed analysis of the learning potential using the Magic Bullet model.

Appropriate practice is the single most neglected aspect of effective instruction.”

(Merrill, 2001, p. 464)

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References and Resources

Resources

  • minecraftedu.com—developer website containing resources and lesson plans to go with the educational version of Minecraft.

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  • physicswithportals.com—teacher maintained website containing lessons and resources for teaching physics using the puzzle room maker from Portal 2.

    Google Scholar 

  • teachwithportals.com—developer website containing resources and lesson plans to go with the puzzle room maker from Portal 2.

    Google Scholar 

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© 2017 Springer International Publishing Switzerland

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Becker, K. (2017). 4PEG in Action. In: Choosing and Using Digital Games in the Classroom. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-12223-6_7

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  • DOI: https://doi.org/10.1007/978-3-319-12223-6_7

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-12222-9

  • Online ISBN: 978-3-319-12223-6

  • eBook Packages: EducationEducation (R0)

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