Abstract
This final chapter contains summaries of the major lists from the book. The learning theories, instructional theories, instructional design models, and the 15 ways to use games are summarized for easy reference. The 101 instructional strategies are presented in a table sorted alphabetically and crossreferenced by their section numbers in Ch. 9. This chapter also contains lesson plan, study guide, and teacher’s giude templates that can be copied and adapted to the needs of the user.
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Becker, K. (2017). Supplementary Materials. In: Choosing and Using Digital Games in the Classroom. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-12223-6_12
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DOI: https://doi.org/10.1007/978-3-319-12223-6_12
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