Abstract
This chapter takes what we’ve learned up to this point and builds a template for lesson plans that make use of games. It starts with a fairly standard lesson plan template, adapts it for use with a game, and develops several lesson and unit plans using that template.
There are some things you learn best in calm, and some in storm.
Willa Cather (1915)
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsNotes
- 1.
If this is not your starting point, then your first step is to create a general curriculum guideline like the example shown.
References, Resources
Resources
The Learning Designer (Web-Based Tool). London Knowledge Lab—Institute of Education. Retrieved from http://learningdesigner.org
Thompson Rivers University Lesson and Unit Plan Templates. Thompson Rivers University: Bachelor of Education Program. Retrieved from http://www.tru.ca/hse/education/bed/practica/plans.html
References
Alberta Education. (1996). Elementary science program of studies. Edmonton, AB: Government of Alberta. Retrieved June 20, 2015, from https://education.alberta.ca/teachers/program/science/programs/
Alberta Education. (2003a). English language arts [ELA 10-1, 10-2, 20-1, 20-2, 30-1, 30-2]. Edmonton, AB: Government of Alberta. Retrieved June 20, 2015, from https://education.alberta.ca/teachers/program/english/programs/
Alberta Education. (2003b). Science 7–8–9 program of studies. Edmonton, AB: Government of Alberta. Retrieved June 20, 2015, from https://education.alberta.ca/teachers/program/science/programs/
Alberta Education. (2005a). Social Studies 30-1 and 30-2 program of studies. Edmonton, AB: Government of Alberta. Retrieved June 20, 2015, from https://education.alberta.ca/media/774377/soc30.pdf
Alberta Education. (2005b). Social studies kindergarten to Grade 3 program of studies. Edmonton, AB: Government of Alberta. Retrieved June 20, 2015, from https://education.alberta.ca/media/456082/sockto3.pdf
Heeter, C. (2013). Games 4 learning course notes. TC 830: Foundations of serious games. East Lansing, MI: Department of Telecommunication, Information Studies, and Media, Michigan State University.
Morris, B. (2011). Grade 1 and 2 math yearly plan (pp. 2). North Battleford, Saskatchewan: Living Sky School Division No. 202. Retrieved from http://www.lskysd.ca/Pages/default.aspx
Rose, D. H., Meyer, A., & Hitchcock, C. (2005). The universally designed classroom: Accessible curriculum and digital technologies. Cambridge, MA: Harvard Education Press.
Tomlinson, C. A. (2014). The differentiated classroom responding to the needs of all learners (pp. 1, online resource (210 p.)). Retrieved from http://WISC.eblib.com/patron/FullRecord.aspx?p=1709534
TRU Education Faculty. (2015a). Lesson plan template. Thompson Rivers University: Bachelor of Education Program. Retrieved June 12, 2015, from http://www.tru.ca/hse/education/bed/practica/plans.html
TRU Education Faculty. (2015b). Unit plan template. Thompson Rivers University: Bachelor of Education Program. Retrieved June 12, 2015, from http://www.tru.ca/hse/education/bed/practica/plans.html
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2017 Springer International Publishing Switzerland
About this chapter
Cite this chapter
Becker, K. (2017). Creating DGBL Lesson Plans and Curricula. In: Choosing and Using Digital Games in the Classroom. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-12223-6_10
Download citation
DOI: https://doi.org/10.1007/978-3-319-12223-6_10
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-12222-9
Online ISBN: 978-3-319-12223-6
eBook Packages: EducationEducation (R0)