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Creating DGBL Lesson Plans and Curricula

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Part of the book series: Advances in Game-Based Learning ((AGBL))

Abstract

This chapter takes what we’ve learned up to this point and builds a template for lesson plans that make use of games. It starts with a fairly standard lesson plan template, adapts it for use with a game, and develops several lesson and unit plans using that template.

There are some things you learn best in calm, and some in storm.

Willa Cather (1915)

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Notes

  1. 1.

    If this is not your starting point, then your first step is to create a general curriculum guideline like the example shown.

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© 2017 Springer International Publishing Switzerland

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Becker, K. (2017). Creating DGBL Lesson Plans and Curricula. In: Choosing and Using Digital Games in the Classroom. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-12223-6_10

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  • DOI: https://doi.org/10.1007/978-3-319-12223-6_10

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-12222-9

  • Online ISBN: 978-3-319-12223-6

  • eBook Packages: EducationEducation (R0)

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