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Serious Game Design for Vehicular Language Learning Addressing Work Needs

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Games and Learning Alliance (GALA 2013)

Abstract

In today’s open business environment peer communication across borders is the norm. It is commonplace in face-to-face interaction as well as on-line communities that facilitate work related collaboration of cross-border teams. To effectively work in these international surroundings, individuals resort to commonly understood, vehicular languages. In work-related contexts, impeccable use of a language is less important than effective communication towards addressing common goals. This work departs from typical professional language learning approaches by introducing a serious game for building language and cultural communication skills in a lingua franca. The game exposes professionals to typical deployment of a lingua franca by native and non-native speakers. Learners build communication competence through situated learning approaches that draw inspiration from the real world, which is both multilingual and multicultural. At the same time they become aware of the cultural wealth that is manifested in the individualized uses of vehicular languages by individuals with diverse backgrounds.

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Acknowledgements

This work is funded with the support of the European Commission. This publication reflects the views only of the authors and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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Correspondence to Hariklia Tsalapatas .

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© 2014 Springer International Publishing Switzerland

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Tsalapatas, H. et al. (2014). Serious Game Design for Vehicular Language Learning Addressing Work Needs. In: De Gloria, A. (eds) Games and Learning Alliance. GALA 2013. Lecture Notes in Computer Science(), vol 8605. Springer, Cham. https://doi.org/10.1007/978-3-319-12157-4_33

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  • DOI: https://doi.org/10.1007/978-3-319-12157-4_33

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-12156-7

  • Online ISBN: 978-3-319-12157-4

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