Abstract
Collaborative Serious Games (SG) aims to promote knowledge convergence, the process by which two or more people may reach mutual understanding after having interacted together. However, the analysis of knowledge convergence has been mostly developed in the context of Asynchronous Learning Networks (ALN) in a qualitative approach, but has not been investigated in the context of collaborative Serious Games (SG). The present study aims to investigate students’ knowledge convergence in the particular case of the SG Metavals, using a quantitative approach. The knowledge convergence results of the dyads playing the MetaVals allows to sustain partially the hypothesis of a better performance and Level of Certainty (LC) (H1), a higher symmetry of knowledge (H2) and a higher shared outcome knowledge (H3), after collaboration than in the initial individual phase of the SG.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Johnson, D., Johnson, R.: Learning Together and Alone, Cooperative, Competitive, and Individualistic Learning. Prentice-Hall, Needham Heights (1994)
Romero, M., Usart, M., Ott, M., Earp, J., de Freitas, S., Arnab, S.: Learning through playing for or against each other? Promoting collaborative learning in digital game based learning. In: 20th European Conference on Information Systems, 10–13 June 2012. ESADE, Barcelona (2012)
Hummel, H.G.K., Van Houcke, J., Nadolski, R.J., Van der Hiele, T., Kurvers, H., Löhr, A.: Scripted collaboration in gaming for complex learning: Effects of multiple perspectives when acquiring water management skills. Br. J. Educ. Technol. (p. 1030) 42(6), 1029–1041 (2011)
DeLisi, R., Golbeck, S.L.: Implications of Piagetian theory for peer learning. In: O’Donnell, A.M., King, A. (eds.) Cognitive Perspectives on Peer Learning, pp. 3–37. Erlbaum, Mahwah (1999)
Chen, W., Looi, C.K.: What do students do in a F2F CSCL classroom? The optimization of multiple communications modes. Comput. Educ. 55(3), 1159–1170 (2010)
Barron, B.: When smart groups fail. J. Learn. Sci. 12(3), 307–359 (2003)
Roschelle, J.: Learning by collaborating: Convergent conceptual change. In: Koschmann, T. (ed.) CSCL: Theory and Practice of an Emerging Paradigm, pp. 209–248. Erlbaum, Mahwah (1996)
Ickes, W., Gonzalez, R.: Social cognition and social cognition. In: Nyle, J.L., Brower, A.M. (eds.) What’s Social About Social Cognition? Research on Socially Shared Cognition in Small Groups, pp. 285–308. Sage, Thousand Oaks (1996)
Roschelle, J., Teasley, S.: The construction of shared knowledge in collaborative problem solving. In: O’Malley, C. (ed.) Computer-Supported Collaborative Learning, pp. 69–197. Springer, Berlin (1995)
Jeong, H., Chi, M.T.H.: Constructing shared knowledge during collaboration and learning. Poster Presented at the AERA Annual Meeting, Montreal, Canada
Vygotsky, L.S.: Mind in Society: The Development of Higher Psychological Processes. Harvard University Press, Cambridge (1978)
Roschelle, J.: Learning by collaborating: Convergent conceptual change. J. Learn. Sci. 2, 235–276 (1992)
Weinberger, A., Stegmann, K., Fischer, F.: Knowledge convergence in collaborative learning: Concepts and assessment. Learn. Instr. 17(4), 416–426 (2007)
Looi, C.K., Chen, W.L.: Community-based individual knowledge construction in the classroom: A process-oriented account. J. Comput. Assist. Learn. 26(3), 202–213 (2010)
Brown, A.L.: Design experiments: Theoretical and methodological challenges in creating complex interventions in classroom settings. J. Learn. Sci. 2(2), 141–178 (1992)
Fischer, F., Mandl, H.: Facilitating knowledge convergence in videoconferencing environments: The role of external representation tools. In: Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, CSCL 2002. International Society of the Learning Sciences (2002)
Fischer, F., Mandl, H.: Knowledge convergence in computer-supported collaborative learning: The role of external representation tools. J. Learn. Sci. 14, 3405–3441 (2005)
Jeong, H., Chi, M.T.H.: Knowledge convergence and collaborative learning. Instr. Sci. 35, 287–315 (2007)
Webb, N.M., Ender, P., Lewis, S.: Problem-solving strategies and group processes in small groups learning computer programming. Am. Educ. Res. J. 23(2), 243–261 (1986)
Resnick, L.B.: Mathematics and science learning: A new conception. Science 220, 477–478 (1983)
Glaserfeld, E.V.: An introduction to radical constructivism. In: Watlawick, P. (ed.) The Invented Reality. W.W. Norton, New York (1984)
Beaton, G.: Why professionalism is still relevant, Professions Australia, p. 9 (2010)
Ogata, H., Yano, Y.: Combining knowledge awareness and information filtering in an open-ended collaborative learning environment. Int. J. Artificial Intelligence in Education 11, 133–146 (2000)
Wegerif, R.: The social dimension of asynchronous learning networks. J. Asynchronous Learn. Netw. 2(1), 16 (1998)
Fischer, F.: Gemeinsame Wissenskonstruktion. Analyse und Förderung in computerunterstützten Kooperationsszenarien [Collaborative knowledge construction. Analysis and facilitation in computer-supported collaborative scenarios]. Unpublished Professorial Dissertation, Ludwig-Maximilans-Universität, München, Germany (2001)
Teasley, S.D., Fischer, F., Weinberger, A., Stegmann, K., Dillenbourg, P., Kapur, M., Chi, M.: Cognitive convergence in collaborative learning. In: Kanselaar, G., van Merriënboer, J., Kirschner, P., de Jong, T. (eds.) Proceedings of the 8th International Conference on International Conference for the Learning Sciences, vol. 3, pp. 360–367. International Society of the Learning Sciences, Utrecht (2008)
Wenger, E.: Communities of Practice: Learning, Meaning, and Identity. Cambridge University Press, Cambridge (1998)
Hrastinski, S.: A theory of online learning as online participation. Comput. Educ. 52(1), 78–82 (2009)
Webster, J., Hackley, P.: Teaching effectiveness in technology-mediated distance learning. Acad. Manag. J. 40(6), 1282–1309 (1997)
Padrós, A., Romero, M., Usart, M.: Developing serious games: From face-to-face to a computer-based modality. Elearn. Pap. 25, 1–12 (2011)
Romero, M., Usart, M., Popescu, M., Boyle, E.: Interdisciplinary and international adaption and personalization of the MetaVals serious games. In: Ma, M., Oliveira, M.F., Hauge, J.B., Duin, H., Thoben, K.-D. (eds.) SGDA 2012. LNCS, vol. 7528, pp. 59–73. Springer, Heidelberg (2012)
Author information
Authors and Affiliations
Corresponding authors
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer International Publishing Switzerland
About this paper
Cite this paper
Padrós, A., Romero, M. (2014). Quantitative Approach in Measuring Knowledge Convergence in Serious Games. In: De Gloria, A. (eds) Games and Learning Alliance. GALA 2013. Lecture Notes in Computer Science(), vol 8605. Springer, Cham. https://doi.org/10.1007/978-3-319-12157-4_29
Download citation
DOI: https://doi.org/10.1007/978-3-319-12157-4_29
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-12156-7
Online ISBN: 978-3-319-12157-4
eBook Packages: Computer ScienceComputer Science (R0)