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Doing Useful Work Using Games

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8605))

Abstract

Games that are fun to play may also be used to carry out useful activity, for example in solving scientific problems. In this paper we review four so called games with purpose, games whose primarily objective for the designers are for carrying out tasks that would be difficult for automated algorithms as well as a game as a learning tool with the ability to generate useful metadata as a side benefit. Design elements which have demonstrated contribution to the effectiveness of the games are highlighted. Additionally an objective method for evaluating the performance of the games are discussed.

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Correspondence to Kam Star .

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© 2014 Springer International Publishing Switzerland

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Star, K. (2014). Doing Useful Work Using Games. In: De Gloria, A. (eds) Games and Learning Alliance. GALA 2013. Lecture Notes in Computer Science(), vol 8605. Springer, Cham. https://doi.org/10.1007/978-3-319-12157-4_25

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  • DOI: https://doi.org/10.1007/978-3-319-12157-4_25

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-12156-7

  • Online ISBN: 978-3-319-12157-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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