The Construction of Serious Games Supporting Creativity in Student Labs
Solving challenges and complexities of today’s businesses, organizational members need to come up with creative solutions that arise from joint ideation which harnesses the combined knowledge and abilities of people with different perspectives. Integrated to the creativity process is the act of play. Playing is considered as a powerful mechanism to support creativity, encourage exploration, inspire thinking out of the box and support cooperation and collaboration. Creativity is also the cornerstone of innovation and new product development generating a flow of new ideas ensuring not to stay behind of competitors in today’s economic world characterized by high volatility and increasingly complex, fast-paced change.
In a lecture given at the University of Bremen master degree students of industrial engineering and management were introduced to diverse creativity supporting techniques with the goal to extract creativity inspiring elements of the various techniques to be used in Serious Games constructed by those students using a given online multiplayer engine. This paper reports on the outcomes and discusses approach and results.
Keywordscreativity methods serious games for creativity game based learning game development student lab
Unable to display preview. Download preview PDF.
- 4.Luccini, A.M., Cheak, A.: Creativity and Games, http://www.galanoe.eu/index.php/home/665-creativity-and-games
- 5.Craft, A.: Creativity in Schools. Tensions and Dilemmas. In: Jackson, N., Oliver, M., Shaw, M., Wisdom, J. (eds.) Developing Creativity in Higher Education: An Imaginative Curriculum, pp. 19–28. Routledge-Falmer, London (2006)Google Scholar
- 6.Playfoot, J., Hall, R.: The Serious Business of Play: How Gaming can Unlock Creativity and Foster Entrepreneurship. In: 15th UNESCO-APEID International Conference (2011)Google Scholar
- 7.De Bono, E.: Serious Creativity: Using the Power of Lateral Thinking to Create New Ideas. Harper Business (1992)Google Scholar
- 8.Csikszentmihalyi, M.: Flow. The psychology of Optimal Experience. Harper and Row (1990)Google Scholar