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Jumru 5s – A Game Engine for Serious Games

  • Natascha Schweiger
  • Katharina Meusburger
  • Helmut Hlavacs
  • Manuel Sprung
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8778)

Abstract

An increasing number of children are suffering from autism or other psychological disorders. These children have difficulties in social interactions or communications, i.e. interpreting emotions or non-verbal expressions. In the framework of the Games4Resilience Lab at the University of Vienna we developed a computer game for autism therapy, as a joint effort between Clinical Child Psychology and Computer Science. Since none of the existing HTML5-based game engines proved to be usable, we implemented our own web game engine Jumru 5s based on HTML5, CSS3 and JavaScript, having been especially developed for serious games. Furthermore, we introduce the serious game EmoJump,being implemented with our framework and aiming to improve emotion recognition skills.

Keywords

Autism Spectrum Disorder Emotion Recognition Game Play Collision Detection Game Engine 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Natascha Schweiger
    • 1
  • Katharina Meusburger
    • 1
  • Helmut Hlavacs
    • 1
  • Manuel Sprung
    • 2
  1. 1.Research Group Entertainment Computing, Faculty of Computer ScienceUniversity of ViennaAustria
  2. 2.Clinical Child and Adolescent Psychology, Faculty of PsychologyUniversity of ViennaAustria

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