Abstract
Business simulation game (BSG) has been widely studied worldwide. However, only a limited number of BSG studies had been conducted in Asian countries such as Taiwan. With the rapidly increasing cross-strait cultural and educational exchanges, no study that would help understand subcultural differences in using educational technologies between Taiwan and China had been reported. This investigation on sub-cultural differences is particularly important because BSG has been widely adopted in both Taiwan and China, and many students from China had become exchange students in Taiwanese classrooms in the recent years. Numerous cross-strait studies had been conducted since the 1980s, especially those related to subcultural differences. However, none has been found to be related to BSG. Hence, this study aims to understand the general status of cross-strait comparative research and BSG studies conducted in Taiwan. Two research directions have been proposed, with the collaborative effort of scholars from Taiwan and China. One immediate research goal is to initiate a collaborative examination between Taiwan and China, which has been established by the authors in the Business School of Nanjing University. Therefore, a prominent BSG cross-strait comparative research may be obtained by the conduct of this study.
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Tao, YH., Hung, KC. (2014). Comparing the Differences between Taiwan and China in Business Simulation Game Learning. In: Uden, L., Sinclair, J., Tao, YH., Liberona, D. (eds) Learning Technology for Education in Cloud. MOOC and Big Data. LTEC 2014. Communications in Computer and Information Science, vol 446. Springer, Cham. https://doi.org/10.1007/978-3-319-10671-7_18
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DOI: https://doi.org/10.1007/978-3-319-10671-7_18
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