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Implementing Game Design in Gamification

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Abstract

Gamification is about identifying structures and behavioral procedures in “games” (video-games, board-games, party-games… or even sports!) and replicate them in educational or working, to manage audience behavior.

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Notes

  1. 1.

    Caillois means, with “games”, more than what we usually do. Anything beyond primary survival needs is a “game”: dancing, performing arts, running… even assuming recreational drugs!

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Correspondence to Federico Danelli .

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© 2015 Springer International Publishing Switzerland

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Danelli, F. (2015). Implementing Game Design in Gamification. In: Reiners, T., Wood, L. (eds) Gamification in Education and Business. Springer, Cham. https://doi.org/10.1007/978-3-319-10208-5_4

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