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Gamification-supported Exploration and Practicing for Automotive User Interfaces and Vehicle Functions

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Gamification in Education and Business

Abstract

When driving an unknown car, the interaction with its user interfaces and the operation of (comfort) vehicle functions can be very challenging and thus cause safety concerns. However, this problem can be overcome already with a short learning and practicing phase. For this reason, we analyze the potential of gamification for exploring and practicing the use of automotive user interfaces and vehicle functions. Based on the analysis of available examples, we have created a gamified automotive exploration and practicing framework. The framework allows exploring vehicle functions and user interfaces in real vehicles as well as in applications for mobile devices. By reflecting on the results of a first user study with the framework, we deliver a set of guidelines for designing and evaluating gamified applications for the automotive domain, which can serve as a support for future developments.

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Notes

  1. 1.

    http://www.wiwo.de/technologie/auto/funktionen-im-auto-unsere-autos-sind-zu-schwer-zu-bedienen/7860276.html, last accessed 13 May 2013.

  2. 2.

    http://www.wired.com/autopia/2013/04/car-tech-failing/, last accessed 12 May 2013.

  3. 3.

    http://www.bluemotion.no/, last accessed May 29, 2013.

  4. 4.

    https://www.facebook.com/BlueMotionRoulette, last accessed May 29, 2013.

  5. 5.

    http://smileage.vw.com/, last accessed June 5, 2013.

  6. 6.

    http://wheels.blogs.nytimes.com/2010/11/30/speed-camera-lottery-wins-vw-fun-theory-contest, last accessed May 30, 2013.

  7. 7.

    http://www.smileysid.co.uk/, last accessed June 5, 2013.

  8. 8.

    http://www.waze.com/, last accessed June 4, 2013.

  9. 9.

    http://www.technologyreview.com/news/422583/social-surveillance-yields-smarter-directions/page/2/, last accessed May 28, 2013.

  10. 10.

    http://www.clevermiles.com/, last accessed May 20, 2013.

  11. 11.

    http://stanfordbusiness.tumblr.com/post/32317645424/why-gamification-is-really-powerful, last accessed May 24, 2013.

  12. 12.

    http://thenextweb.com/shareables/2012/09/22/can-kias-gamification-change-way-drive-cars/, last accessed May 24, 2013.

  13. 13.

    http://www2.fiat.co.uk/ecodrive/, last accessed August 19, 2013.

  14. 14.

    http://en.slideshare.net/dings/pawned-gamification-and-its-discontents, slide 41, last accessed June 5, 2013.

  15. 15.

    https://www.dropbox.com/getspace, last accessed September 02, 2013.

  16. 16.

    http://www.ribbonhero.com/, last accessed August 19, 2013.

  17. 17.

    http://sunburst.usd.edu/~schieber/ppt/MATTES2003-powerpoint.pdf, last accessed September 23, 2013.

  18. 18.

    http://geoquake.jp/en/webgame/DrivingSimulatorPerspective/, last accessed September 27, 2013.

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Acknowledgments

We gratefully acknowledge the assistance in research and implementation of our student Duc Ha Minh and thank the Institute for Human-Machine Communication at Technische Universität München for letting us use their driving simulator.

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Correspondence to Stefan Diewald .

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Diewald, S. et al. (2015). Gamification-supported Exploration and Practicing for Automotive User Interfaces and Vehicle Functions. In: Reiners, T., Wood, L. (eds) Gamification in Education and Business. Springer, Cham. https://doi.org/10.1007/978-3-319-10208-5_32

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