Abstract
Gamification is the use of game and behavioral analytics, game mechanics, interactive media, and social networking to improve work performance and transform a business by engaging and training users to solve problems. Gaming techniques and strategies have been used in areas such as employee training programs, financial services websites, customer relationship management, project management, business intelligence, market research, online shopping, and education. The level of sophistication involved in the technology applied to these needs varies greatly. This chapter will focus on the more technologically sophisticated methods applied to implementing gaming solutions in work situations. The use of gamification technologies that extends the video gamer lifestyle and skill set to engage and build loyalty with customers and employees will be discussed. Cases of practices in applying gamification to provide solutions for businesses will be examined. This chapter will conclude with imitations, implications, managerial caveats, and assessment of gamification.
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Chen, E.T. (2015). The Gamification as a Resourceful Tool to Improve Work Performance. In: Reiners, T., Wood, L. (eds) Gamification in Education and Business. Springer, Cham. https://doi.org/10.1007/978-3-319-10208-5_24
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