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Mapping Personality to the Appearance of Virtual Characters Using Interactive Genetic Algorithms

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Intelligent Virtual Agents (IVA 2014)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 8637))

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Abstract

We present an architecture for the generation of believable virtual characters from their personality traits. Using a crowd-based approach, we infer how people’s beliefs relate personality profile to physical appearance. The method we propose uses interactive genetic algorithms. Combined with natural language processing and sentiment analysis, it has the potential to drive the generation of new virtual characters from written description. In video games and online virtual worlds, it might replace traditional slider-based character personalization approaches by more creative, story-driven ones.

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© 2014 Springer International Publishing Switzerland

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Nunnari, F., Heloir, A. (2014). Mapping Personality to the Appearance of Virtual Characters Using Interactive Genetic Algorithms. In: Bickmore, T., Marsella, S., Sidner, C. (eds) Intelligent Virtual Agents. IVA 2014. Lecture Notes in Computer Science(), vol 8637. Springer, Cham. https://doi.org/10.1007/978-3-319-09767-1_40

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  • DOI: https://doi.org/10.1007/978-3-319-09767-1_40

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-09766-4

  • Online ISBN: 978-3-319-09767-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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