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Introduction to the Use of Computer Vision in Sports

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Abstract

Computer vision has a lot to offer the world of sports, for the competitors, organizers and viewers. This chapter sets the scene for this book, by outlining some of these applications, giving examples of what is already being used, and referring to the relevant chapters later in the book where current research is presented. It then goes on to discuss the main themes covered by these chapters, and how they relate to each other.

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Correspondence to Graham Thomas .

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© 2014 Springer International Publishing Switzerland

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Thomas, G., Moeslund, T.B., Hilton, A. (2014). Introduction to the Use of Computer Vision in Sports. In: Moeslund, T., Thomas, G., Hilton, A. (eds) Computer Vision in Sports. Advances in Computer Vision and Pattern Recognition. Springer, Cham. https://doi.org/10.1007/978-3-319-09396-3_1

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  • DOI: https://doi.org/10.1007/978-3-319-09396-3_1

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-09395-6

  • Online ISBN: 978-3-319-09396-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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