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A Quantitative Study of \(2 \times 4\) Chinese Dark Chess

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Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 8427))

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Abstract

In this paper, we study Chinese dark chess (CDC), a popular 2-player imperfect information game that is a variation of Chinese chess played on a \(2\times 4\) game board. The \(2\times 4\) version is solved by computing the exact value of each board position for all possible fair piece combinations. The results of the experiments demonstrate that the initial arrangement of the pieces and the place to reveal the first piece are the most important factors to affect the outcome of a game.

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Notes

  1. 1.

    For brevity, we use ‘he’ and ‘his’ whenever ‘he or she’ and ‘his or her’ are meant.

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Correspondence to Tsan-sheng Hsu .

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Chang, HJ., Hsu, Ts. (2014). A Quantitative Study of \(2 \times 4\) Chinese Dark Chess. In: van den Herik, H., Iida, H., Plaat, A. (eds) Computers and Games. CG 2013. Lecture Notes in Computer Science(), vol 8427. Springer, Cham. https://doi.org/10.1007/978-3-319-09165-5_13

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  • DOI: https://doi.org/10.1007/978-3-319-09165-5_13

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-09164-8

  • Online ISBN: 978-3-319-09165-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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