Abstract
This paper presents a ship-handling entertainment simulator that was developed to be used as a virtual reality experience in science exhibitions. It is a low-cost implementation that allows navigating a ship through a simple interface. Realistic 3D graphics area projected on a three panel screen implemented with computer monitors or HD LED TV. This simulator is an adaptation of a previous set of serious ship handling training simulators -called MELIPAL- that were developed for the Argentina Army. We describe how we adapted the original simulator to the new entertainment version, particularly the system architecture, the hardware, the 3D visualization and the user interface aspects.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Pausch, R., Crea, T., Conway, M.: A literature survey for virtual environments: military flight simulator visual systems and simulator sickness. Presence: Teleoperators and Virtual Environments 1(3), 344–363 (1992)
Lathan, C., Tracey, M., Sebrechts, M., Clawson, D., Higgins, G.: Using virtual environments as training simulators: Measuring transfer. In: Handbook of Virtual Environments: Design, Implementation and Applications, pp. 403–414. CRC Press (2002)
Pantelidis, V.: Reasons to Use Virtual Reality in Education and Training Courses and a Model to Determine When to Use Virtual Reality. In: Themes in Science and Technology Education. Special Issue, Klidarithmos Computer Books, pp. 59–70 (2010)
Magee, L.E.: Virtual Reality Simulator (VRS) for Training Ship Handling Skills. In: Virtual Reality, Training’s Future? Defense Research Series, vol. 6, pp. 19–29 (1997)
Xiufeng, Z., Yicheng, J., Yong, Y., Zhihua, L.: Ship simulation using virtual reality technique. In: Proceeding of VRCAI 2004 Proceedings of the 2004 ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, pp. 282–285. ACM, New York (2004) ISBN:1-58113-884-9
Ueng, S., Lin, D., Liu, C.: A ship motion simulation system. Virtual Reality 12(1), 65–76 (2008)
Ning, Q.: The Study on Ship Navigation Method Based on Virtual Reality. In: Procedings of International Conference on Education Technology and Management Engineering. Lecture Notes in Information Technology, pp. 16–17 (2012)
Yeo, D., Cha, M., Mun, D.: Simulating ship and buoy motions arising from ocean waves in a ship handling simulator. In: Simulation, vol. 88(12), Society for Computer Simulation International, San Diego (2012)
Daqaq, M.: Virtual Reality Simulation of Ships and Ship-Mounted Cranes virtual simulation of ships and ship-mounted cranes. Masters of Science in Engineering Mechanics Thesis dissertation. Faculty of the Virginia Polytechnic Institute and State University (2003)
Ship Simulator Video Game, http://www.shipsim.com/
Boroni, G., Venere, M.: Un simulador distribuido para entrenamiento de operarios. Proceedings VIII Congreso Argentino de Ciencias de la Computación, 727–738 (2002) ISBN: 987-96-288-6-1
Otheguy, I., Soriano, M., Boroni, G., y Venere, M.: Simulation in real time of radar of horizontal scan. In: Proceedings of First South American Congress on Computational Mechanics, pp. 1203–1212 (2002) ISSN: 1666-6070
D’ Amato, J., García Bauza, C., Vénere, M.: Simulación del Entorno de una Embarcación Pesquera. Actas de las 33 Jornadas Argentinas de Informática e Investigación Operativa (2004)
Chen, S., Doolen, G.D.: Lattice Boltzmann Method for Fluid Flows. Annual Review of Fluid Mechanics 30, 329–364 (1998)
Succi, S.: The Lattice Boltzmann Equation for Fluid Dynamics and Beyond. Oxford University Press (2001) ISBN 0-19-850398-9
Boroni, G., Vénere, M., Lotito, P., Clausse, A., Martinetti, O., Grasso, O.: Modelo predictivo de comportamiento de barcos. In: Proceedings of the X Workshop of Computer Science Research, Argentina (2008)
D’ Amato, J., García Bauza, C., Vénere, M.: Editor de Escenarios para Aplicaciones de Realidad Virtual. Actas de las 34 Jornadas Argentinas de Informática e Investigación Operativa (2005)
Cifuentes, V., D’ Amato, J., García Bauza, C., Lotito, P., Vénere, M., Clausse, A.: Análisis Multicriterio para la simplificación conjunta de geometría y textura de terrenos. CACIC 2006. Actas del XII Congreso Argentino de las Ciencias de la Computación (2006)
Cifuentes, V., D’ Amato, J., García Bauza, C., Lotito, P., Vénere, M., Clausse, A.: Ray Casting para la Definición de Zonas de Interés en Simplificación Topográfica. Mecánica Computacional 25, 1177–1186 (2006) ISSN 1666-6070
García Bauza, C., Lazo, M., Vénere, M.: Incorporación de comportamiento físico en motores gráficos. Mecánica Computacional 27, 3023–3039 (2008)
Newton Game Dynamics - Physics Engine, http://newtondynamics.com
García Bauza, C., Boroni, G., Vénere, M., Clausse, A.: Real-time interactive animations of liquid surfaces with Lattice-Boltzmann engines. Aust. J. Basic & appl. Sci. 4(8), 3730–3740 (2010) ISSN 1991-8178
Lazo, M., García Bauza, C., Boroni, G., Vénere, M., Clausse, A.: Real-time physical engine for floating objects with two-way fluid-structure coupling. World Applied Sciences Journal 22(12), 1685–1694 (2013) ISSN 1818-4952
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer International Publishing Switzerland
About this paper
Cite this paper
Abásolo, M.J. et al. (2014). From a Serious Training Simulator for Ship Maneuvering to an Entertainment Simulator. In: Perales, F.J., Santos-Victor, J. (eds) Articulated Motion and Deformable Objects. AMDO 2014. Lecture Notes in Computer Science, vol 8563. Springer, Cham. https://doi.org/10.1007/978-3-319-08849-5_11
Download citation
DOI: https://doi.org/10.1007/978-3-319-08849-5_11
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-08848-8
Online ISBN: 978-3-319-08849-5
eBook Packages: Computer ScienceComputer Science (R0)