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RPGs as Knowledge Creating Chronotopes

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Intelligent Technologies for Interactive Entertainment (INTETAIN 2014)

Abstract

This session will focus on serious games whose focal point is emotional and ethical knowledge creation. Bakhtin’s notion of a chronotope serves as a metaphor focusing on the environment of knowledge creation, as opposed to the individual. A chronotope structures time and space to optimize a technology-mediated knowledge outcome. To extend this previously appropriated concept, we will propose the term ”gamiform” as a way of distinguishing serious game chronotopes, that is, chronotopes that are games.

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© 2014 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering

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Guschwan, W. (2014). RPGs as Knowledge Creating Chronotopes. In: Reidsma, D., Choi, I., Bargar, R. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2014. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 136. Springer, Cham. https://doi.org/10.1007/978-3-319-08189-2_15

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  • DOI: https://doi.org/10.1007/978-3-319-08189-2_15

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-08188-5

  • Online ISBN: 978-3-319-08189-2

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