Abstract
This session will focus on serious games whose focal point is emotional and ethical knowledge creation. Bakhtin’s notion of a chronotope serves as a metaphor focusing on the environment of knowledge creation, as opposed to the individual. A chronotope structures time and space to optimize a technology-mediated knowledge outcome. To extend this previously appropriated concept, we will propose the term ”gamiform” as a way of distinguishing serious game chronotopes, that is, chronotopes that are games.
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© 2014 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering
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Guschwan, W. (2014). RPGs as Knowledge Creating Chronotopes. In: Reidsma, D., Choi, I., Bargar, R. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2014. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 136. Springer, Cham. https://doi.org/10.1007/978-3-319-08189-2_15
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DOI: https://doi.org/10.1007/978-3-319-08189-2_15
Publisher Name: Springer, Cham
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