Skip to main content

Part of the book series: Biosystems & Biorobotics ((BIOSYSROB,volume 7))

Abstract

Rehabilitation is now more costly than ever and novel solutions are needed to cope with such increasing costs. Exergames at home can be a viable solution, allowing the patients to exercise in the comfort of their own home while playing simple games. However, to provide all the functionalities that a traditional therapy would, an adequate architecture is needed: the exergames should provide, in addition to the game itself, monitoring, tracking, configuration, adaptation and motivation. We show how integrating computational intelligence inside a game engine, full gamification of rehabilitation sessions can be achieved.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 259.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 329.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 329.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Pirovano, M., Mainetti, R., Baud-Bovy, G., Lanzi, P.L., Borghese, N.A.: Self-Adaptive Games for Rehabilitation at Home. IEEE Trans. on CIAIG (under revision)

    Google Scholar 

  2. Borghese, N.A., Pirovano, M., Lanzi, P.L., Wüest, S., De Bruin, E.: Computational Intelligence and Game Design for Effective At-Home Stroke Rehabilitation. Games For Health Journal (April 2013)

    Google Scholar 

  3. Feys, H.M., De Weerdt, W.J., Selz, B.E., Cox Steck, G.A., Spichiger, R., Vereeck, L.E., Putman, K.D., Van Hoydonck, G.A.: Effect of a therapeutic intervention for the hemiplegic upper limb in the acute phase after stroke: a single-blind, randomized, controlled multicenter trial. Stroke 29(4), 785–792 (1998)

    Article  Google Scholar 

  4. Deterding, S., Sicart, M., Nacke, L., O’Hara, K., Dixon, D.: From Game Design Elements to Gamefulness: Defining ‘Gamification’. In: Proceedings of the 15th International Academic MindTrek Conference (2011)

    Google Scholar 

  5. Prosperini, L., Fortuna, D., Giannì, C., Leonardi, L., Marchetti, M., Pozzilli, C.: Home-based Training Using the Wii Balance board: a Randomized, Corssover Pilot Study in Multiple Sclerosis. Neurorehabilitation and Neural Repair (2013)

    Google Scholar 

  6. Ruiva, J.A., Exergames, J.A.: cardiac rehabilitation: a review. J. Cardiopulm. Rehabil. Prev. 34(1), 2–20 (2014)

    Article  Google Scholar 

  7. Langhorne, P., Coupar, F., Pollock, A.: Motor recovery after stroke: a systematic review. The Lancet Neurology 8, 741–754 (2009)

    Article  Google Scholar 

  8. Wüest, S., Borghese, N.A., Pirovano, M., Mainetti, R., van de Langenberg, R., de Bruin, E.D.: Usability and Effects of an Exergame-Based Balance Training Program. Games for Health Journal 3(2), 106–114 (2014), doi:10.1089/g4h.2013.0093

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Michele Pirovano .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this paper

Cite this paper

Pirovano, M., Mainetti, R., Lanzi, P.L., Borghese, N.A. (2014). Game Engines and Exergames to Guide Rehabilitation at Home. In: Jensen, W., Andersen, O., Akay, M. (eds) Replace, Repair, Restore, Relieve – Bridging Clinical and Engineering Solutions in Neurorehabilitation. Biosystems & Biorobotics, vol 7. Springer, Cham. https://doi.org/10.1007/978-3-319-08072-7_25

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-08072-7_25

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-08071-0

  • Online ISBN: 978-3-319-08072-7

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics