Abstract
We have been investigating and developing several interactive environments for learning by problem-posing targeting arithmetical word problems. In this paper, we describe "triplet structure" of an arithmetical word problem that is composed of two "single quantity sentences" and one "relative quantity sentence", as the base model of the design of these learning environments. We also report practice use of the interactive learning environments in usual class room by using tablet PCs.
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Hirashima, T., Yamamoto, S., Hayashi, Y. (2014). Triplet Structure Model of Arithmetical Word Problems for Learning by Problem-Posing. In: Yamamoto, S. (eds) Human Interface and the Management of Information. Information and Knowledge in Applications and Services. HIMI 2014. Lecture Notes in Computer Science, vol 8522. Springer, Cham. https://doi.org/10.1007/978-3-319-07863-2_5
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DOI: https://doi.org/10.1007/978-3-319-07863-2_5
Publisher Name: Springer, Cham
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