Abstract
We present the “Panic Room”, an ambient system in the form of a game, where a player has to perform an ever-growing number of parallel tasks until he is overloaded. The game is built in a way to deduce construction and design principles for pervasive environment, as it allows for experimenting with design anti-patterns, disguised as game elements.
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Bankowski, B. et al. (2014). Panic Room: Experiencing Overload and Having Fun in the Process. In: Streitz, N., Markopoulos, P. (eds) Distributed, Ambient, and Pervasive Interactions. DAPI 2014. Lecture Notes in Computer Science, vol 8530. Springer, Cham. https://doi.org/10.1007/978-3-319-07788-8_23
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DOI: https://doi.org/10.1007/978-3-319-07788-8_23
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-07787-1
Online ISBN: 978-3-319-07788-8
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