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The Study of Using Game Theory for Live Migration Prediction over Cloud Computing

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Book cover Intelligent Data analysis and its Applications, Volume II

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 298))

Abstract

Cloud computing was a technology in recent years which had been concerned. More and more network applications provided client a more convenient experience for use on the cloud computing service. Cloud computing is using virtualization technology. It can not only improve the performance on the server, but including a characteristic dynamic data assignment. Additionally, any server with fault, over loading or maintenance…etc. which need to be stopped, the user is not aware that the service has interrupted, that is because the technology of live migration will quickly backup the remaining data from original server to another server. The study [1] used Gilbert-Elliot model has a capability to predict the probability on dirty page until performing 10 times iteration. From this study, using Game Theory model of reducing predicted number effectively can early determine whether to go the stop-and-copy phase. That saves the time on live migration.

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References

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Correspondence to Yen-Liang Chen .

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© 2014 Springer International Publishing Switzerland

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Chen, YL., Yang, YC., Lee, WT. (2014). The Study of Using Game Theory for Live Migration Prediction over Cloud Computing. In: Pan, JS., Snasel, V., Corchado, E., Abraham, A., Wang, SL. (eds) Intelligent Data analysis and its Applications, Volume II. Advances in Intelligent Systems and Computing, vol 298. Springer, Cham. https://doi.org/10.1007/978-3-319-07773-4_41

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  • DOI: https://doi.org/10.1007/978-3-319-07773-4_41

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-07772-7

  • Online ISBN: 978-3-319-07773-4

  • eBook Packages: EngineeringEngineering (R0)

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