Evoking Emotions in a Story Using Tactile Sensations as Pseudo-body Responses with Contextual Cues

  • Sho Sakurai
  • Toki Katsumura
  • Takuji Narumi
  • Tomohiro Tanikawa
  • Michitaka Hirose
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8521)


In this paper, we propose a method to evoke multiple emotions by presenting a combination of some tactile sensations in the contextual situation of others’ experience. Recent psychological researchers have argued that some sort of emotion evokes through recognizing not only change in real body reactions but also feedback of sensory stimuli that resemble the change in somebody reaction. On the other hand, evoked emotion varies depending on a context of their experience, even if the change in bodily response is same. Based on the knowledge, we hypothesize that providing a variety of pseudo-physiological responses with a controlled context can evoke various emotions, even when the pseudo-physiological responses are the same. In order to test this hypothesis, we made a system named “Comix: beyond,” which evokes seven types of emotion using three tactile sensations as pseudo physiological responses associated with the context of the story of the comic.


Emotion Evoking emotion two-factor theory of emotion comic context 


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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Sho Sakurai
    • 1
  • Toki Katsumura
    • 2
  • Takuji Narumi
    • 2
  • Tomohiro Tanikawa
    • 2
  • Michitaka Hirose
    • 2
  1. 1.Graduate School of EngineeringThe University of TokyoJapan
  2. 2.Graduate School of Information Science and TechnologyThe University of TokyoJapan

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