Abstract
This paper focuses on the educational role prototyping plays on interaction design projects. Three case studies from ESDI (Escola Superior de Desenho Industrial, Rio de Janeiro, Brazil) will show different solutions for displaying visual information on tablets. Each case will show different approaches, namely: low and high fidelity and experience prototyping. It will be argued that the activity of prototyping stimulates student’s critical thinking and encourages the search for innovation.
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© 2014 Springer International Publishing Switzerland
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Martins, M.A.F. (2014). Prototyping in a Learning Environment - Digital Publishing Projects from the Escola Superior de Desenho Industrial. In: Marcus, A. (eds) Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services. DUXU 2014. Lecture Notes in Computer Science, vol 8519. Springer, Cham. https://doi.org/10.1007/978-3-319-07635-5_20
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DOI: https://doi.org/10.1007/978-3-319-07635-5_20
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