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The Impact of Using Gamification on the Eco-driving Learning

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Ambient Intelligence - Software and Applications

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 291))

Abstract

This paper analyses and validates the impact of using gamification techniques for improving eco-driving learning. The proposal uses game mechanisms such as the score and achievements systems in order to encourage the driver to drive efficiently. The score is calculated using fuzzy logic techniques that allow us to evaluate the driver in a similar way as a human being would do. We also define the eco-driving tips that are issued while driving in order to help the driver to improve the fuel consumption. Every time the system detects an inefficient action of the driver to a previously known situation such as a bad reaction to a detected traffic sign or a detected traffic accident, it warns the user. The proposal is validated using 14 different drivers performing more than 300 drives with 5 different models of vehicles on 4 different regions of Spain. The conclusions show a positive correlation in the use of gamification techniques and the application of the proposed of eco-driving tips, especially for aggressive drivers. Furthermore, these techniques contribute to avoid drivers coming back to their previous driving habits.

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Correspondence to Víctor Corcoba Magaña .

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© 2014 Springer International Publishing Switzerland

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Magaña, V.C., Organero, M.M. (2014). The Impact of Using Gamification on the Eco-driving Learning. In: Ramos, C., Novais, P., Nihan, C., Corchado Rodríguez, J. (eds) Ambient Intelligence - Software and Applications. Advances in Intelligent Systems and Computing, vol 291. Springer, Cham. https://doi.org/10.1007/978-3-319-07596-9_5

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  • DOI: https://doi.org/10.1007/978-3-319-07596-9_5

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-07595-2

  • Online ISBN: 978-3-319-07596-9

  • eBook Packages: EngineeringEngineering (R0)

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