Augmented Reality Sign Language Teaching Model for Deaf Children

  • Jorge Jonathan Cadeñanes GarnicaEmail author
  • María Angélica González Arrieta
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 290)


This article describes a Sign Language Teaching Model (SLTM) designed to develop on deaf children different Communication Skills (CS) within a Collaborative Learning Environment with Mixed-Reality (CLEMR). A pilot lesson with the Fingerspelling Alphabet was conducted at the Association of Parents of Deaf Children of Salamanca to determine the Percentage of Development of the Sign Language Communication Skill (SLCS) and others by using a kit of Pedagogical Materials as complementary teaching resources.


Augmented Reality Sign Language Communication Skill Mixed-Reality Learning Environment Pedagogical Materials 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Adamo-villani, N., Carpenter, E., Arns, L.: 3D Sign Language Mathematics in Immersive Environment. In: Proc. of ASM 2006 - 15th International Conference on Applied Simulation and Modeling, Rhodes, Greece (2006)Google Scholar
  2. 2.
    Association of Parents of Deaf Children of Salamanca, ASPAS, Spain (2014), (viewed on July 6, 2013)
  3. 3.
    Blender Foundation, Blender 2.69 (2014), (viewed on September 1, 2013)
  4. 4.
    Billinghurst, M., Kato, H., Poupyrev, I.: The Magic Book: A Transitional AR Interface. Computers and Graphics 25(5), 745–753 (2001)CrossRefGoogle Scholar
  5. 5.
    Billinghurst, M., Kato, H., Poupyrev, I.: The MagicBook. Moving Seamlessly between Reality and Virtuality. Human Interface Technology Laboratory, University of Washington, Hiroshima City University and Sony Computer Science Laboratories (2001)Google Scholar
  6. 6.
    Billinghurst, M., Kato, H., Poupyrev, I.: MagicBook: Transitioning between Reality and Virtuality. In: Proceeding Extended Abstracts on Human Factors in Computing Systems, New York, NY, pp. 25–26 (2001)Google Scholar
  7. 7.
    Billinghurst, M., Kato, H., Poupyrev, I.: Collaboration with tangible Augmented Reality Interfaces. Human Interface Technology Laboratory, University of Washington, Hiroshima City University and Sony Computer Science Laboratories (2002)Google Scholar
  8. 8.
    Chai, X., Li, G., Lin, Y., Xu, Z., Tang, Y., Chen, X.: Sign Language Recognition and Translation with Kinect. Key Lab of Intelligent Information Processing of Chinese Academy of Sciences (CAS). Institute of Computing Technology, Microsoft Research Asia, Beijing, China (2013)Google Scholar
  9. 9.
    Chaiklin, S.: Vygotsky’s educational theory and practice in cultural context. The zone of proximal development in Vygotsky’s analysis of learning and instruction. Cambridge University Press (2003)Google Scholar
  10. 10.
    Danielson, C.: The framework for teaching. Evaluation instrument. The Danielson Group (2013), (Viewed on December 1, 2013)
  11. 11.
    Department of Education and Early Childhood Development. The Principles of Learning and Teaching P–12 Unpacked (2014), (Viewed on January 10, 2014)
  12. 12.
    Ivic, I.: Lev Semionovich Vygotsky. UNESCO 24(3-4), 773–799 (1994)Google Scholar
  13. 13.
    Mayberry, R.I.: Cognitive development in deaf children: the interface of language and perception in neuropsychology. In: Segalowitz, S.J., Rapin, I. (eds.) Handbook of Neuropsychology, Part. II, 2nd edn., vol. 8 (2002)Google Scholar
  14. 14.
    Mertzani, M.: Considering Sign Language and Deaf Culture in Computer Mediated Communication Environments: Initial Explorations and Concerns. In: 9th Theoretical Issues in Sign Language Research Conference, Florianopolis, Brazil (2008)Google Scholar
  15. 15.
    Milgram, P., Takemura, H., Utsumi, A., Kishino, F.: Augmented Reality: A class of displays on the reality-virtuality continuum. In: SPIE, vol. 2351. ATR Communication Systems Research Laboratories, Kyoto (1994)Google Scholar
  16. 16.
    Pemberton, L., Winter, M.: Collaborative Augmented Reality in Schools. In: Proc. CSCL 2009, vol. 2, pp. 109–111 (2009)Google Scholar
  17. 17.
    Salvador-Herranz, G., Pérez-López, D., Ortega, M., Soto, E., Alcañiz, M., Contero, M.: Manipulating Virtual Objects with your hands: A case study on applying Desktop Augmented Reality at the Primary School. In: 46th Hawaii International Conference on System Sciences (2013)Google Scholar
  18. 18.
    Unity Technologies, Unity3D V4.3 (2014), (viewed on October 5, 2013)
  19. 19.
    Vuforia Developer, VuforiaTMSDK, Unity extension Vuforia–2.8 (2014), (viewed on December 22, 2013)
  20. 20.
    Vygotsky, L.: The principles of social education of deaf and dumb children in Russia. In: Proceedings of the International Conference on the Education of the Deaf, London, pp. 227–237 (1925)Google Scholar
  21. 21.
    Vuzix Corporation (2014). Wrap 920AR and 1200DXAR Eyewear (2014), (viewed on December 22, 2013)

Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Jorge Jonathan Cadeñanes Garnica
    • 1
    Email author
  • María Angélica González Arrieta
    • 1
  1. 1.Department of Computer Science and Automation, Faculty of ScienceUniversity of SalamancaSalamancaSpain

Personalised recommendations