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Designing Strategies for Improving the Performance of Groups in Collective Environments

  • L. F. CastilloEmail author
  • M. G. Bedia
  • C. Lopez
  • F. J. Seron
  • G. Isaza
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 290)

Abstract

Capture the Flag is a well-known game mode that appears in numerous gaming platforms. It consists in a turn-based strategy game where players compete to capture the other team’s flag and return it to their base. In order to win, competitive teams must use a great deal of teamplay to generate a successful strategy. Both teams must defend the own base from incoming attackers and get into the other team’s base, then take the flag and go back home. The strategy will be a particular case of the well-known “exploration vs. exploitation dilemma” – a recurrent paradox that emerge in all systems that try to get a balance between two types of incompatible behaviors. In this paper, we will show how to apply a ”group strategy”, based on the “exploration vs. exploitation dilemma” that improves the behavior of a teamplay in a videogame platform.

Keywords

Logistic Regression Multiagent System Experimental Condition Movement Incompatible Behavior Person Shooter 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • L. F. Castillo
    • 1
    • 4
    Email author
  • M. G. Bedia
    • 2
  • C. Lopez
    • 3
  • F. J. Seron
    • 2
  • G. Isaza
    • 4
  1. 1.Department of Engineering SystemsNational University of ColombiaBogotáColombia
  2. 2.Department of Computer ScienceUniversity of ZaragozaZaragozaSpain
  3. 3.Department of Plastic and Physical ExpressionUniversity of ZaragozaZaragozaSpain
  4. 4.Department of Systems and InformaticsUniversity of CaldasCaldasColombia

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