Collaborative Visualization of a Warfare Simulation Using a Commercial Game Engine

  • Hyungki Kim
  • Yuna Kang
  • Suchul Shin
  • Imkyu Kim
  • Soonhung Han
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8526)


The requirement about reusable 3D visualization tool was continuously raised in various industries. Especially in the defense modeling and simulation field, there are abundant researches about reusable and interoperable visualization system, since it has a critical role to the efficient decision making by offering diverse validation and analyzing process. Also to facilitate the effectiveness, many current operating systems are applying VR(Virtual Reality) and AR(Augmented Reality) technologies aggressively. In this background, we conducted the research about the design for the collaborative visualization environment for the warfare simulation through commercial game engine. We define the requirements by analyzing advantages and disadvantages of existing tools or engines like SIMDIS or Vega, and propose the methods how to utilize the functionalities of commercial game engine to satisfy the requirements. The implemented prototype offers collaborative visualization environment inside the CAVE environment, which is the facility for immersive virtual environment, by cooperating with handheld devices.


3D Visualization Game Engine Warfare Simulation Collaborative Visualization Environment 


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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Hyungki Kim
    • 1
  • Yuna Kang
    • 1
  • Suchul Shin
    • 1
  • Imkyu Kim
    • 2
  • Soonhung Han
    • 2
  1. 1.Department of Mechanical EngineeringKAISTKorea
  2. 2.Department of Ocean Systems EngineeringKAISTKorea

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