Advertisement

Collaborative Visualization of a Warfare Simulation Using a Commercial Game Engine

  • Hyungki Kim
  • Yuna Kang
  • Suchul Shin
  • Imkyu Kim
  • Soonhung Han
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8526)

Abstract

The requirement about reusable 3D visualization tool was continuously raised in various industries. Especially in the defense modeling and simulation field, there are abundant researches about reusable and interoperable visualization system, since it has a critical role to the efficient decision making by offering diverse validation and analyzing process. Also to facilitate the effectiveness, many current operating systems are applying VR(Virtual Reality) and AR(Augmented Reality) technologies aggressively. In this background, we conducted the research about the design for the collaborative visualization environment for the warfare simulation through commercial game engine. We define the requirements by analyzing advantages and disadvantages of existing tools or engines like SIMDIS or Vega, and propose the methods how to utilize the functionalities of commercial game engine to satisfy the requirements. The implemented prototype offers collaborative visualization environment inside the CAVE environment, which is the facility for immersive virtual environment, by cooperating with handheld devices.

Keywords

3D Visualization Game Engine Warfare Simulation Collaborative Visualization Environment 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
  2. 2.
    Cha, M., Lee, J., Park, S., Park, D., Shin, B.: A development of maglev design review system using real-time visualization technology. In: Proceedings of the Society of CAD/CAM Conference (2010)Google Scholar
  3. 3.
    Hang, Q., Leiting, C.: Real-Time Virtual Military Simulation System. In: Proceedings of the 2009 First IEEE International Conference on Information Science and Engineering, pp. 1391–1394 (2009)Google Scholar
  4. 4.
    Hong, J., Park, Y., Park, S.C., Kwon, Y.: A Technology on the Framework Design of Virtual based on the Synthetic Environment Test for Analyzing Effectiveness of the Weapon Sys-tems of Underwater Engagement Model. Journal of the Korea Society for Simulation 19(4), 291–299 (2010)Google Scholar
  5. 5.
    Baki, K., Erkan, B.: Using Lanchester combat models to aid battlefield visualization. In: Internaltional Conference on Computer Science and Information Technology, pp. 290–292 (2009)Google Scholar
  6. 6.
    Kim, C., Park, Y., Lee, J., Kim, M., Reu, T.: A Study of the UML modeling and simulation for an analysis and design of the reconnaissance UAV system. J. of the Korean Society for Aeronautical and Space Sciences 36(11), 1112–1120 (2008)CrossRefGoogle Scholar
  7. 7.
    Kim, S., Choi, J., Kim, C., Lim, C.: 3D Visualization for Situational Awareness of Air Force Operations. Jounal of KIISE 32(5,6), 314–323 (2005)Google Scholar
  8. 8.
    IEEE.: IEEE standard for modeling and simulation (M&S) high level architecture (HLA) - federate interface specification. Std. 1516.1 (2000)Google Scholar
  9. 9.
    Gang, C., Shang, X., Guan, Q.J., Quan, D.: Scene Simulation Platform Based on Data Fusion of Multiple Format 3D Models. In: International Conference on Computer Modeling and Simulation, pp. 342–346 (2009)Google Scholar
  10. 10.
    Martin, A.: Using the HLA, Physical Modeling and Google Earth for Simulating Air Transport Systems Environmental Impact. In: Simulation Interoperability Workshop (2009)Google Scholar
  11. 11.
    Hwam, W.K., Chung, Y., Choi, J., Park, S.C.: A Study on Implementation of Monitoring Sys-tem of Distributed Simulation for Underwater Warfare. Journal of the Korea Society for Simulation 22(2), 73–83 (2013)CrossRefGoogle Scholar
  12. 12.
    Hur, P., Han, S.: Internet-Based Visualization of Underwater Vehicle Simulation using X3D. In: Proceedings of the 2006 Korea Society for Simulation Conference, pp. 48–58 (2006)Google Scholar
  13. 13.
  14. 14.
  15. 15.
    Wu, S.: Generic Battlefield Situation Dynamic Visualization Solution Based on Distributed Heterogeneous Database. In: 2012 Fourth International Conference on Computational and Information Sciences (ICCIS), August 17-19, pp. 1364–1367 (2012)Google Scholar
  16. 16.
    Koyuncu, B., Bostanci, E.: Using Web Services to Support Battlefield Visualization and Tactical Decision Making. In: International Conference on Computational Intelligence, Modelling and Simulation, CSSim 2009, September 7-9, pp. 138–141 (2009)Google Scholar
  17. 17.
    Kamat, V.R., Martinez, J.C.: 3D visualization of simulated construction operations. In: Proceedings of the Simulation Conference, vol. 2, pp. 1933–1937 (Winter 2000)Google Scholar
  18. 18.

Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Hyungki Kim
    • 1
  • Yuna Kang
    • 1
  • Suchul Shin
    • 1
  • Imkyu Kim
    • 2
  • Soonhung Han
    • 2
  1. 1.Department of Mechanical EngineeringKAISTKorea
  2. 2.Department of Ocean Systems EngineeringKAISTKorea

Personalised recommendations