Designing AR Game Enhancing Interactivity between Virtual Objects and Hand for Overcoming Space Limit
We propose real-time interactive game that is based on Augmented Reality (AR). It is composed of AR marker, Head Mounted Display and depth camera. By using marker, the proposed system augments game space, fishing place. And player can interact virtual game object such as bait or fish with bare hands based on computer vision. The rapid development of AR technologies has raised profound interests in the design of AR games, but the existing games have not provided realistically felt game environments because the way to play games remains the same when the platform is changed. In addition, studies in this field did not fully utilize AR technologies, so that inherent characteristics of AR game do not impact user experience and draw attention explicitly on design concepts. Our system gives the experience that is grasping the virtual objects. Also, it can be applied to various game contents that are actually felt as real.
Keywordsentertainment augmented reality 3D interaction HMD handtracking
Unable to display preview. Download preview PDF.
- 1.Kim, N., Yoo, W., Lee, Y., Chung, S., Han, M., Yeo, W.: Designing Intuitive Spatial Game using Brain Computer Interface. In: KHCI 2009, p. 1160 (2009)Google Scholar
- 2.Ionescu, D., Ionescu, B., Gadea, C., Islam, S.: A Multimodal Interaction Method that Combines Gestures and Physical Game Controllers. In: 2011 Proceedings of 20th International Conference on Computer Communications and Networks (ICCCN), pp. 1–6 (2011)Google Scholar
- 3.Koh, R.K.C., Duh, H.B.-L.: An integrated design flow in user interface and interaction for enhancing mobile AR gaming experiences. In: 2010 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), pp. 47,52 (2010)Google Scholar
- 4.Noh, K.: A Structural Equation Modelling of the Relationship between User Experience. Self-Efficacy and Game Performance in Healthcare Serious Game, Korea Game Society 12, 15–20 (2012)Google Scholar
- 5.Lou, Y., Wu, W., Zhang, H., Zhang, H., Chen, Y.: A Multi-User Interaction System Based on Kinect and Wii Remote. In: 2012 IEEE International Conference on Multimedia and Expo Workshops (ICMEW), pp. 667,667 (2012)Google Scholar
- 6.Shires, L., Battersby, S., Lewis, J., Brown, D., Sherkat, N., Standen, P.: Enhancing the tracking capabilities of the Microsoft Kinect for stroke rehabilitation. In: 2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH), pp. 1,8 (2013)Google Scholar
- 7.Zeng, M., Liu, Z., Meng, Q., Bai, Z., Jia, H.: Motion capture and reconstruction based on depth information using Kinect. In: 2012 5th International Congress Image and Signal Processing (CISP), pp. 1381,1385 (2012)Google Scholar
- 9.Foxlin, E., Harrington, M., Pfeifer, G.: Constellation: A wide range wireless motion tracking system for augmented Reality and Virtual set application. In: Studies in Proceedings of Siggraph 1998 Computer Graphics Proceedings. ACM SIGGRAPH Conference Series (1998)Google Scholar
- 10.Vasiljevic, T.P.: Fishing spear gun with dual spear projecting means. U.S. Patent (3), 340,642 (1967)Google Scholar
- 12.Qualcomm Vuforia, https://developer.vuforia.com/resources/dev-guide/image-targets