Human-Computer Interaction Education and Diversity

  • Tom Gross
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8510)


Human-Computer Interaction has evolved into an established field of teaching and research. Its multidisciplinary and cross-continental roots combined with its broad scope and multiplicity of paradigms, methods, tools, and application areas have led to a huge diversity. In the community there are currently debates about the pros and cons of this diversity and some voices claim for unifying theory and practice and standardising teaching curricula. In this paper I discuss HCI education, and analyse the past, present, and future of HCI in order to derive implications for HCI education.


Human-Computer Interaction Diversity 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Baecker, R.M., Grudin, J., Buxton, W.A.S., Greenberg, S. (eds.): Readings in Human-Computer Interaction, 2nd edn. Morgan Kaufmann Publishers, San Francisco (1995)Google Scholar
  2. 2.
    Benyon, D., Turner, P., Turner, S.: Designing Interactive Systems. Addison-Wesley, Reading (2005)Google Scholar
  3. 3.
    Bush, V.: As we think. The Atlantic Monthly 176(1), 101–108 (1945)Google Scholar
  4. 4.
    Carroll, J.M. (ed.): HCI Models, Theories, and Frameworks. The Morgan Kaufmann Series in Interactive Technologies. Morgan Kaufmann Publishers, San Mateo (2003)Google Scholar
  5. 5.
    Churchill, E.F., Bowser, A., Preece, J.: Teaching and Learning Human-Computer Interaction: Past, Present, and Future. ACM Interactions, 44–53 (March/April 2013)Google Scholar
  6. 6.
    Cooper, S., Sahami, M.: Education - Reflections on Stanford’s MOOCs. Communications of the ACM 56(2), 28–30 (2013)CrossRefGoogle Scholar
  7. 7.
    Dix, A., Finlay, J., Abowd, G.D., Beale, R.: Human-Computer Interaction. Pearson, Englewood Cliffs (2004)Google Scholar
  8. 8.
    Draper, S.W., Norman, D.A.: Introduction. In: Norman, D.A., Draper, S.W. (eds.) User Centred System Design, pp. 1–5. Lawrence Erlbaum, Hillsdale (1986)Google Scholar
  9. 9.
    Edwards, B.: The New Drawing on the Right Side of the Brain: A Course in Enhancing Creativity and Artistic Confidence. Penguin Putnam Inc., N.Y. (1999)Google Scholar
  10. 10.
    Engelbart, D., English, W.K.: A Research Centre for Augmenting Human Intellect. In: Proc. of the Fall Joint Computing Conference - FJCC 1968, Montvale, NY, pp. 395–410. AFIPS Press, Washington (December 1968)Google Scholar
  11. 11.
    Erickson, T., McDonald, D.W. (eds.): HCI Remixed. MIT Press, Cambridge (2008)Google Scholar
  12. 12.
    Gross, T.: Cooperative Ambient Intelligence: Towards Autonomous and Adaptive Cooperative Ubiquitous Environments. Int. J. of Autonomous and Adaptive Communications Systems (IJAACS) 1(2), 270–278 (2008)CrossRefGoogle Scholar
  13. 13.
    Gross, T.: Towards a New Human-Centred Computing Methodology for Cooperative Ambient Intelligence. J. of Ambient Intelligence and Humanised Computing (JAIHC) 1(1), 31–42 (2010)CrossRefGoogle Scholar
  14. 14.
    Grudin, J.: Is HCI Homeless? In Search of Inter-Disciplinary Status. ACM Interactions 13(1), 54–59 (2006)CrossRefGoogle Scholar
  15. 15.
    Grudin, J.: A Moving Target: The Evolution of HCI. In: Sears, A., Jacko, J.A. (eds.) Human-Computer Interaction Handbook, 2nd edn., pp. 1–24. Lawrence Erlbaum, Hillsdale (2008)Google Scholar
  16. 16.
    Helander, M.G., Landauer, T.K., Prabhu, P.V.: Handbook of Human-Computer Interaction. Elsevier, Amsterdam (1997)Google Scholar
  17. 17.
    Hewett, T.T., Baecker, R.M., Card, S.K., Carey, T., Gasen, J., Mantei, M.M., Perlman, G., Strong, G., Verplank, W.: ACM SIGCHI Curricula for Human-Computer Interaction. ACM (1992), (accessed January 31, 2014)
  18. 18.
    IEEE & ACM. Computer Curricula 2001. IEEE CS & ACM (2001), (accessed January 31, 2014)
  19. 19.
    Liu, Y., Goncalves, J., Ferreira, D., Xiao, B., Hosio, S., Kostakos, V.: CHI 1994-2013: Mapping Two Decades of Intellectual Progress through Co-Word Analysis. In: Proc. of the Conference on Human Factors in Computing Systems - CHI 2014 (to appear, 2014)Google Scholar
  20. 20.
    Maass, S., Ackermann, D., Dzida, W., Gorny, P., Oberquelle, H., Roediger, K.-H., Rupietta, W., Streitz, N.: Recommendations for Software Ergonomics Education. GI e.V. (1994), (accessed January 31, 2014)
  21. 21.
    MacKenzie, I.S.: Human-Computer Interaction. Morgan Kaufmann Publishers, San Mateo (2013)Google Scholar
  22. 22.
    Norman, D.A.: The Design of Everyday Things, Doubleday/Currency, N.Y. (1988)Google Scholar
  23. 23.
    Norman, D.A.: Emotional Design. Basic Books, N.Y. (2004)Google Scholar
  24. 24.
    Preece, J., Rogers, Y., Sharp, H.: Interaction Design. Wiley, N.Y. (2011)Google Scholar
  25. 25.
    Sears, A., Jacko, J.A. (eds.): Human-Computer Interaction Handbook, 2nd edn. Lawrence Erlbaum, Hillsdale (2008)Google Scholar
  26. 26.
    Shackel, B.: Human-Computer Interaction - Whence and Whither? Interacting with Computers 21, 353–366 (2009)CrossRefGoogle Scholar
  27. 27.
    Shneiderman, B.: Leonardo’s Laptop. MIT Press, Cambridge (2002)Google Scholar
  28. 28.
    Stone, D., Jarrett, C., Woodroffe, M., Minocha, S.: User Interface Design and Evaluation. Morgan Kaufmann Publishers, San Francisco (2005)Google Scholar
  29. 29.
    Strauss, F., Beck, A., Dahm, M., Hamborg, K.-C., Heers, R., Heinecke, A.M.: Curriculum for a Base Module for Human-Computer Interaction. GI e.V. (2006), (accessed February 5, 2014)
  30. 30.
    Sutherland, I.E.: Sketchpad: A Man-Machine Graphical Communication System (2003), (accessed October 10, 2011)
  31. 31.
    Wegner, P.: Why Interaction Is More Powerful Than Algorithms. Communications of the ACM 40(5), 81–91 (1997)CrossRefGoogle Scholar

Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Tom Gross
    • 1
  1. 1.Human-Computer Interaction GroupUniversity of BambergGermany

Personalised recommendations