Abstract
A virtual reality model for a motional electromotive force physics experiment, “Fleming’s rail,” was designed and developed. A hand gesture interface was constructed to control a virtual simulation using a Microsoft Kinect sensor and a finger-gesture interface SDK. A gesture-based object tracking test was performed to examine the effects of virtual hand visualization. In addition, motion trajectories of real hands with and without hand visualization were analyzed. Trajectories obtained with hand visualization exhibited higher Hurst exponent values compared with those obtained without virtual hand visualization. This suggests that the displacement change was more persistent with positive fluctuation feedback, indicating sensory feedback for real hand motions. For comparison, the effects of the model on learning Fleming’s left- and right-hand rules were experimentally tested. Results exhibited that knowledge acquisition from the model was almost equivalent to that from the real experiment.
Chapter PDF
Similar content being viewed by others
References
Wieman, C.E., Adams, W.K., Perkins, K.K.: PhET Simulations that Enhance Learning. Science 31, 682–683 (2008)
Yang, K.-Y., Heh, J.-S.: The Impact of Internet Virtual Physics Laboratory Instruction on the Achievement in Physics, Science Process Skills and Computer Attitudes of 10th-Grade Students. J. of Sci. Edu. Tech. 16(5), 451–461 (2007)
Trindade, J.E.: Improving Physics learning with virtual environments: An example on the phases of water. Interactive Educational Multimedia 11, 212–236 (2005)
Liarokapis, F., Petridis, P., Lister, P.F., White, M.: Multimedia Augmented Reality Interface for E-learning (MARIE) 1(2), 173–176 (2002)
Wigdor, D., Wixon, D.: Brave NUI World, Designing Natural User Interfaces for Touch and Gesture. Morgan Kaufmann, Burlington (2011)
Oviatt, S.: The Design of Future Educational Interfaces. Routledge, New York (2013)
3Gear Systems Inc., http://www.threegear.com
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer International Publishing Switzerland
About this paper
Cite this paper
Mikami, T., Matsuura, S. (2014). Effectiveness of Virtual Hands in 3D Learning Material. In: Kurosu, M. (eds) Human-Computer Interaction. Advanced Interaction Modalities and Techniques. HCI 2014. Lecture Notes in Computer Science, vol 8511. Springer, Cham. https://doi.org/10.1007/978-3-319-07230-2_9
Download citation
DOI: https://doi.org/10.1007/978-3-319-07230-2_9
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-07229-6
Online ISBN: 978-3-319-07230-2
eBook Packages: Computer ScienceComputer Science (R0)