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An Exergame for Encouraging Martial Arts

  • Connsynn Chye
  • Mizuki Sakamoto
  • Tatsuo Nakajima
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8512)

Abstract

In this paper, we developed a game-based learning system for martial arts with the aid of a Kinect sensor, stressing the importance of providing the player with immediate feedback, clear goals and challenges that are matched to his/her skill level. We have conducted an experiment on 6 university students. The influences of punching gloves on a player’s psychological processes were evident in the experiment results. As well, we found that punching gloves exhibit the potential to govern game-based learning process. We posit that the reality tool is essential in the future exergame learning system due to its virtual reality impact on a player’s feeling. The game-based learning model discussed in this paper can be extended to other sports, especially those required sports equipment such as racquet, golf club, baseball bat and etc for high excitement, fun and interactive learning achievement.

Keywords

Game-based learning augmented reality exergaming enclothed cognition 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Connsynn Chye
    • 1
  • Mizuki Sakamoto
    • 1
  • Tatsuo Nakajima
    • 1
  1. 1.Department of Computer Science and EngineeringWaseda UniversityJapan

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