Skip to main content

Replay Penalties in Cognitive Games

  • Conference paper
Intelligent Tutoring Systems (ITS 2014)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 8474))

Included in the following conference series:

  • 3625 Accesses

Abstract

Replay penalties that punish players by making them repeat progress are ubiquitous in video games yet noticeably absent from tutors, creating a dilemma for designers seeking to combine games and tutors to maximize interest and learning. On the one hand, replay penalties can be frustrating and waste instructional time, on the other, they may increase excitement and prevent gaming the system. This study tested the effects of replay penalties on learning and interest. In a randomized, controlled experiment with a two-group, between subjects design, 100 University students played two versions of Policy World, an educational game for teaching policy argument, with and without penalties that forced students to replay parts of the game. Results showed that replay penalties decreased learning and interest. These findings suggest a minimize penalties principle for designing cognitive games.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. VanLehn, K.: The Relative Effectiveness of Human Tutoring, Intelligent Tutoring Systems, and Other Tutoring Systems. Educational Psychologist 46(4), 197–221 (2011)

    Article  Google Scholar 

  2. Lane, H.C., Hays, M.J., Auerbach, D., Core, M.G.: Investigating the Relationship Between Presence and Learning in a Serious Game. In: Aleven, V., Kay, J., Mostow, J. (eds.) ITS 2010, Part I. LNCS, vol. 6094, pp. 274–284. Springer, Heidelberg (2010)

    Chapter  Google Scholar 

  3. Rai, D., Beck, J.E.: Math Learning Environment with Game-like Elements: An Experimental Framework. International Journal of Game-Based Learning (IJGBL) 2(2), 90–110 (2012)

    Article  Google Scholar 

  4. Easterday, M.W., Aleven, V., Scheines, R., Carver, S.M.: Using Tutors to Improve Educational Games. In: Biswas, G., Bull, S., Kay, J., Mitrovic, A. (eds.) AIED 2011. LNCS (LNAI), vol. 6738, pp. 63–71. Springer, Heidelberg (2011)

    Chapter  Google Scholar 

  5. Schell, J.: The Art of Game Design: A Book of Lenses. Morgan Kaufmann, Burlington (2008)

    Google Scholar 

  6. Konzack, L.: Computer Game Criticism: A Method for Computer Game Analysis. In: Mayra, F. (ed.) Proceedings of Computer Games and Digital Cultures Conference, pp. 89–100. Tampere University Press, Tampere (2002)

    Google Scholar 

  7. Salen, K., Zimmerman, E.: Rules of Play: Game Design Fundamentals. MIT Press, Cambridge (2004)

    Google Scholar 

  8. Baker, R.S.J.D., de Carvalho, A., Raspat, J., Aleven, V., Corbett, A.T., Koedinger, K.R.: Educational Software Features that Encourage and Discourage “Gaming the System”. In: Dimitrova, V., Mizoguchi, R., du Boulay, B., Graesser, A. (eds.) Proceedings of the 14th International Conference on Artificial Intelligence in Education: AIED 2009, pp. 475–482. IOS Press, Amsterdam (2009)

    Google Scholar 

  9. University of Rochester: Intrinsic Motivation Inventory, IMI (Web page) (1994), retrieved from http://www.psych.rochester.edu/SDT/measures/IMI_description.php

  10. Easterday, M.W.: Policy World: A Cognitive Game for Teaching Deliberation. In: Pinkwart, N., McLaren, B. (eds.) Educational Technologies for Teaching Argumentation Skills, pp. 225–276. Bentham Science Publishers, Oak Park (2012)

    Google Scholar 

  11. Easterday, M.W., Aleven, V., Scheines, R., Carver, S.M.: Constructing Causal Diagrams to Learn Deliberation. International Journal of Artificial Intelligence in Education 19(4), 425–445 (2009)

    Google Scholar 

  12. Easterday, M.W., Aleven, V., Scheines, R., Carver, S.M.: Will Google Destroy Western Democracy? Bias in Policy Problem Solving. In: Dimitrova, V., Mizoguchi, R., du Boulay, B., Graesser, A. (eds.) Proceedings of the 14th International Conference on Artificial Intelligence in Education: AIED 2009, pp. 249–256. IOS Press, Amsterdam (2009)

    Google Scholar 

  13. Amazon: Phoenix Wright: Ace Attorney: Video Games. Amazon (Web page) (2013), retrieved from http://www.amazon.com/Phoenix-Wright-Ace-Attorney-Nintendo-DS/dp/B000B69E96

  14. Capcom: Total Sales Units (Web page) (2012), retrieved from http://www.capcom.co.jp/ir/english/business/salesdata.html

  15. Spirtes, P., Glymour, C., Scheines, R.: Causation, Prediction, and Search, 2nd edn. MIT Press, Cambridge (2000)

    Google Scholar 

  16. Tetrad: Tetrad (Computer Software) (2008), retrieved from http://www.phil.cmu.edu/projects/tetrad/

  17. Thompson, C.: Halo 3: How Microsoft Labs Invented a New Science of Play. Wired Magazine 15(09) (2007)

    Google Scholar 

  18. Gee, J.P.: Learning by Design: Games as Learning Machines. E-Learning 2(1), 5–16 (2005)

    Article  MathSciNet  Google Scholar 

  19. Mayer, R.E.: Multimedia Learning and Games. In: Tobias, S., Fletcher, J.D. (eds.) Computer Games and Instruction, pp. 281–305. Information Age Publishing, Charlotte (2011)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this paper

Cite this paper

Easterday, M.W., Jo, I.Y. (2014). Replay Penalties in Cognitive Games. In: Trausan-Matu, S., Boyer, K.E., Crosby, M., Panourgia, K. (eds) Intelligent Tutoring Systems. ITS 2014. Lecture Notes in Computer Science, vol 8474. Springer, Cham. https://doi.org/10.1007/978-3-319-07221-0_48

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-07221-0_48

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-07220-3

  • Online ISBN: 978-3-319-07221-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics