Skip to main content

Toward a Semiotics of Digital Places

  • Chapter
  • First Online:
  • 1579 Accesses

Part of the book series: Human–Computer Interaction Series ((HCIS))

Abstract

Information architecture is an applied art that solves the “problems arising when we need to manage, produce and consume large amount of information” (Resmini, Problemi dell’Informazione, 38:63–76, Resmini 2013). Information architecture reflects upon complex systems of signs, understanding their mutual relationships and finding the best way to organize them. This chapter introduces a number of theoretical tools from semiotics that are relevant for information architecture, in particular for tracing cultural phenomena down to the specific information architectures of specific digital places, and reflects upon the role of information architecture in the creation of a sense of place in digital space. A definition of digital place and of the forces acting upon it is offered, extended to cross-channel ecosystems, and then applied to understand the way we inhabit platforms such as Facebook and Twitter. Key factors in the creation of place information architecture impacts upon are subsequently introduced, and then a few conclusive remarks close the chapter.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD   54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Notes

  1. 1.

    For example continuous/discontinuous, internal/external, open/closed, center/periphery. These possess a corresponding culturally-influenced basic meaning, for example in Western cultures the opposition “top vs bottom” is often associated to the opposition “sacred vs profane”, “internal vs external” to “secure vs dangerous”.

  2. 2.

    This point of view is supported by most semioticians, especially those who refer to the interpretative semiotics approach and Eco. For more on this and the opposing views of generative semiotics, see References.

  3. 3.

    This dynamic is also at the basis of Kirby’s idea of pseudo-modernism: “what is central now is the busy, active, forging work of the individual who would once have been called its recipient” (Kirby 2006).

  4. 4.

    At every moment of its existence, the electronic text consists in several alternative virtual paths, which become actualized when the branches appears, and only one of them becomes realized after a choice is made (Zinna 2008).

  5. 5.

    Narrative roles differ from thematic roles. For example, Snowwhite is a child (thematic role) who is the subject (narrative role) of the story, and the seven dwarves (thematic roles) act as her helper (as a single narrative role).

  6. 6.

    For an introductory overview on the process of modalization, see Greimas and Courtés 1979, p. 209.

  7. 7.

    “Me” is present in the scene in all different semiotic modes of existence—virtual, actual, and real—thanks to input-boxes, buttons, images and icons; others are present to this “me” through their pictures and texts, positions convey meaning, and temporal flow is articulated through specific ordering/linking of content.

  8. 8.

    In the mid-1990s we could navigate the Internet but we could only dwell in our electronic mailboxes, the one space that we could consider our own. The rest of the time we were just passing through, visiting, observing, understanding, extending our cultural knowledge, accumulating pictures of the surrounding landscape, but ultimately moving elsewhere.

  9. 9.

    These are presented as introductory case studies and not as a complete analysis of a vast cultural phenomenon, for which two items only are certainly not an appropriate series. Also consider that the analysis takes into account the Italian cultural semiosphere. Some aspects might work differently—or be not pertinent—in other cultures.

  10. 10.

    In semiotics, the point of view is “a set of procedures utilized by the enunciator in order to (…) diversify the reading which the enunciatee will make of the narrative” (Greimas and Courtés 1979, pp. 237–238). We discern the different points of view of the policeman and the robber, regardless of who is recounting the facts: emphasizing carefully chosen facets of “identity” at the expense of others modifies the point of view on identity itself.

  11. 11.

    For example, compare the rigid predetermination offered by Facebook to the freedom and flexibility of earlier platforms such as MySpace.

  12. 12.

    Joining groups or events works similarly.

  13. 13.

    Note Twitter’s freedom from material support: the command set still works today through SMS and it is entirely possible to change one’s profile description (SET BIO <text>), send a direct message, or poke someone entirely via text messages.

  14. 14.

    For an excellent, Foucault-inspired discussion of how our lives are turning into “lives in a digital panopticon”, see Rayner (2012).

  15. 15.

    Interestingly enough, pictures have never be at the center of the Twitter publishing system, contrary to what happens on Facebook, where the use of pictures is supported as a best practice. In 2011, the Twitter user interface—both the website and its mobile counterparts—showed every image as a link within the text. As of 2013 this has changed, but the layout still renders text before any picture, preserving the design principle that textual content lies at the core of the Twitter experience.

  16. 16.

    “Digital is real” was the theme for the Italian Information Architecture Conference 2013.

  17. 17.

    For example, a project that tries to promote tourism in a region through an application with the same social architecture of Foursquare.

References

  • Bollnow, O. F. (1961). Lived space. The Otto Friedrich Bollnow society. http://www.otto-friedrich-bollnow.de/doc/LivedSpace.pdf.

  • Bollnow, O. F. (1963). Mensh und Raum. Stuttgart: Kohlhammer.

    Google Scholar 

  • Capelli, A., & Fiocchi, G. (2009). Facebook come un’onda. In R. Borgato, F. Capelli, & M. Ferraresi (Eds.), Facebook come. Le nuove relazioni virtuali (pp. 137–146). Milano: Franco Angeli.

    Google Scholar 

  • Cresswell, T. (2004). Place: A short introduction. Maiden: Blackwell.

    Google Scholar 

  • de Saussure, F. (1922). Cours de linguistique générale. Paris: Editions Payot.

    Google Scholar 

  • Deleuze, G., & Guattari, F. (1980). Mille Plateux. Capitalism et schizofrénie. Paris: Les Éditions de Minuit.

    Google Scholar 

  • Eco, U. (1979). Lector in Fabula. Milano: Bompiani.

    Google Scholar 

  • Ergenter, N. (1992). Otto Friedrich Bollnow’s anthropological concept of space. Proceedings of the 5th International Congress of the International Association for the Semiotic of Space. Berlin. http://home.wordcome.ch/~negenter/012BollnowE1.html.

  • Foucault, M. (1969). L’archéologie du savoir. Paris: Éditions Gallimard.

    Google Scholar 

  • Geertz, C. (1983). Local knowledge: Further essays in interpretative anthropology. New York: Basic Books.

    Google Scholar 

  • Greimas, A. J. (1976). Pour une sémiotique topologique. Sémiotique et sciences sociales. Paris: Seuil.

    Google Scholar 

  • Greimas, A. J., & Courtés, J. (1979) Semiotique. Dictionnaire reisonné de la théorie du langage. Hacette. Eng. Semiotics and Language. An Analytical Dictionary. Blooming University Press.

    Google Scholar 

  • Hammad, M. (2003). Leggere lo spazio, comprendere l’architettura. Roma: Meltemi.

    Google Scholar 

  • Kirby, A. (2006). The death of postmodernism and beyond. Philosophy Now, Issue 58. http://philosophynow.org/issues/58/The_Death_of_Postmodernism_And_Beyond. Accessed January 2014.

  • Lanier, J. (2010). You are not a gadget. New York: Knopf.

    Google Scholar 

  • Lorusso, A. M. (2010). Semiotica della cultura. Roma-Bari: Laterza.

    Google Scholar 

  • Lotman, J. M. (1985). La semiosfera. L’asimmetria e il dialogo nelle strutture pensanti. Venezia: Marsilio Editori.

    Google Scholar 

  • Lotman, J. M., & Uspenskij, B. A. (1975). Tipologia della cultura. Milano: Bompiani.

    Google Scholar 

  • Lynch, K. (1960). The image of the city. Cambridge: MIT Press.

    Google Scholar 

  • Maggi, R., & Resmini, A. (forthcoming). Digital Genius Loci: Sense of place in a postdigital world.

    Google Scholar 

  • Manovich, L. (2001). The language of new media. Cambridge: MIT Press.

    Google Scholar 

  • Marrone, G. (2001). Corpi sociali: Processi comunicativi e semiotica del testo. Torino: Einaudi.

    Google Scholar 

  • Marrone, G. (2009). Dieci tesi per uno studio semiotico della città. Appunti, osservazioni, pro-poste. Versus – Il senso dei luoghi. Riflessioni e analisi semiotiche, 109–111, 11–46.

    Google Scholar 

  • Messina, C. (2007). Groups for Twitter or a proposal for Twitter tag channels. http://factoryjoe.com/blog/2007/08/25/groups-for-twitter-or-a-proposal-for-twitter-tag-channels/. Accessed Dec 2013.

  • Murray, J. H. (2012). Inventing the Medium: Principles of Interaction Design as a Cultural Practice. Cambridge: MIT Press.

    Google Scholar 

  • Nelson, T. (1992). Literary Machine 90.1. Il progetto Xanadu. Padova: Franco Muzzio Editore.

    Google Scholar 

  • Norberg-Schultz, C. (1979). Genius Loci: Towards a phenomenology of architecture. New York: Rizzoli.

    Google Scholar 

  • Paolucci, C. (2010). Strutturalismo e interpretazione. Milano: Bompiani.

    Google Scholar 

  • Rayner, T. (2012) Foucault and social media: life in a digital panopticon. Philosophy for change. http://philosophyforchange.wordpress.com/2012/06/21/foucault-and-social-media-life-in-a-virtual-panopticon/.

  • Resmini, A. (2013). Per una storia breve dell’architettura dell’informazione. Problemi dell’Informazione, 1, 63–76.

    Google Scholar 

  • Resmini, A., & Rosati, L. (2011). Pervasive information architecture, designing cross-channel user experiences. Morgan Kauffman.

    Google Scholar 

  • Tuan, Y. (1974). Topophilia: A study of environmental perception, attitudes, and values. Englewood Cliffs: Prentice-Hall.

    Google Scholar 

  • Violi, M. P. (2009). Il senso del luogo. Qualche riflessione di metodo a partire da un caso specifico. In M. Leone (Ed.), La città come testo: scritture e riscritture urbane. Torino: Aracne.

    Google Scholar 

  • Zinna, A. (2008). Le interfacce degli oggetti di scrittura. Teoria del linguaggio e ipertesti. Roma: Meltemi.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Roberto Maggi .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this chapter

Cite this chapter

Maggi, R. (2014). Toward a Semiotics of Digital Places. In: Resmini, A. (eds) Reframing Information Architecture. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-06492-5_7

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-06492-5_7

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-06491-8

  • Online ISBN: 978-3-319-06492-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics