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A Case Study of a Learning Game about the Internet

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Games for Training, Education, Health and Sports (GameDays 2014)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8395))

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Abstract

This paper describes the design of the learning game Internet Hero, in which the player is transported into a fictional world representing the Internet. The game shall convey learning contents about the technical and social basics of using the Internet. We connect game design to learning principles and evaluate the game through gameplay metrics and interviews with children. We show that we were able to build an engaging game while at the same time building on a strong theoretical foundation on digital game-based learning.

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Kayali, F. et al. (2014). A Case Study of a Learning Game about the Internet. In: Göbel, S., Wiemeyer, J. (eds) Games for Training, Education, Health and Sports. GameDays 2014. Lecture Notes in Computer Science, vol 8395. Springer, Cham. https://doi.org/10.1007/978-3-319-05972-3_6

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  • DOI: https://doi.org/10.1007/978-3-319-05972-3_6

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-05971-6

  • Online ISBN: 978-3-319-05972-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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