Skip to main content

Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8395))

Abstract

Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation [1] and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns [2]. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how serious game design patterns map with pedagogical practices

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Karagiorgi, Y., Symeou, L.: Translating Constructivism into Instructional Design: Potential and Limitations. Educational Tech. & Soc. 8(1), 17–27 (2005)

    Google Scholar 

  2. Kelle, S., Klemke, R., Specht, M.: Design patterns for learning games. IJTEL 3(6), 555–569 (2011)

    Article  Google Scholar 

  3. Suttie, N., Louchart, S., Lim, T., Macvean, A., Westera, W., Brown, D., Djaouti, D.: Introducing the “Serious Games Mechanics” A Theoretical Framework to Analyse Relationships Between “Game” and“Pedagogical Aspects” of Serious Games. Procedia Computer Science 15, 314–315 (2012)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this paper

Cite this paper

Lim, T. et al. (2014). Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism. In: Göbel, S., Wiemeyer, J. (eds) Games for Training, Education, Health and Sports. GameDays 2014. Lecture Notes in Computer Science, vol 8395. Springer, Cham. https://doi.org/10.1007/978-3-319-05972-3_19

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-05972-3_19

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-05971-6

  • Online ISBN: 978-3-319-05972-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics