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Abstract

Serious Games is a field of research that has been growing substantially with valuable contributions to many application areas. Traditional rehabilitation approaches are often considered repetitive and boring by the patients, resulting in difficulties to maintain their interest and to assure the completion of the treatment program. This paper describes a framework for the development of Serious Games that integrates a rich set of features including natural and multimodal interaction, social skills (collaboration and competitiveness) and progress monitoring which can be used to improve the designed games with direct benefits to the rehabilitation process. This improvement in the games’ rehabilitation efficacy mainly arises from an increase in the patient’s motivation when exercising the rehabilitation tasks due to the rich set of features provide by the framework.

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Correspondence to Paula Alexandra Rego .

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Rego, P.A., Moreira, P.M., Reis, L.P. (2014). Architecture for Serious Games in Health Rehabilitation. In: Rocha, Á., Correia, A., Tan, F., Stroetmann, K. (eds) New Perspectives in Information Systems and Technologies, Volume 2. Advances in Intelligent Systems and Computing, vol 276. Springer, Cham. https://doi.org/10.1007/978-3-319-05948-8_30

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  • DOI: https://doi.org/10.1007/978-3-319-05948-8_30

  • Publisher Name: Springer, Cham

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