Skip to main content

Building Large Compressed PDBs for the Sliding Tile Puzzle

  • Conference paper
  • First Online:
Computer Games (CGW 2013)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 408))

Included in the following conference series:

Abstract

The performance of heuristic search algorithms depends crucially on the effectiveness of the heuristic. A pattern database (PDB) is a powerful heuristic in the form of a pre-computed lookup table. Larger PDBs provide better bounds and thus allow more cut-offs in the search process. We computed 9-9-6, 9-8-7, and 8-8-8 PDBs for the 24-puzzle that are three orders of magnitude larger (up to 1.4 TB) than the 6-6-6-6 PDB. This was possible by performing a parallel breadth-first search in the compressed pattern space. Our experiments indicate an average 8-fold improvement of the 9-9-6 PDB over the 6-6-6-6 PDB on the 24-puzzle. Combining several large PDBs yields a 13-fold improvement.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Breyer, T.M., Korf, R.E.: 1.6-bit pattern databases. In: AAAI (2010)

    Google Scholar 

  2. Cooperman, G., Finkelstein, L.: New methods for using Cayley graphs in interconnection networks. Discrete Appl. Math. 37, 95–118 (1992)

    Article  MathSciNet  Google Scholar 

  3. Culberson, J.C., Schaeffer, J.: Pattern databases. Comput. Intell. 14(3), 318–334 (1998)

    Article  MathSciNet  Google Scholar 

  4. Edelkamp, S., Jabbar, S., Kissmann, P.: Scaling search with pattern databases. In: Peled, D.A., Wooldridge, M.J. (eds.) MoChArt 2008. LNCS, vol. 5348, pp. 49–64. Springer, Heidelberg (2009)

    Google Scholar 

  5. Felner, A.: Improving search techniques and using them on different environments. Ph.D. thesis (2001)

    Google Scholar 

  6. Felner, A., Adler, A.: Solving the 24 Puzzle with instance dependent pattern databases. In: Zucker, J.-D., Saitta, L. (eds.) SARA 2005. LNCS (LNAI), vol. 3607, pp. 248–260. Springer, Heidelberg (2005)

    Google Scholar 

  7. Felner, A., Korf, R.E., Hanan, S.: Additive pattern database heuristics. J. Artif. Intell. Res. 22, 279–318 (2004)

    MATH  MathSciNet  Google Scholar 

  8. Felner, A., Meshulam, R., Holte, R.C., Korf, R.E.: Compressing pattern databases. In: AAAI, pp. 638–643 (2004)

    Google Scholar 

  9. Holte, R.C., Newton, J., Felner, A., Meshulam, R., Furcy, D.: Multiple pattern databases. In: Proceedings of the Fourteenth International Conference on Automated Planning and Scheduling (ICAPS-04), pp. 122–131 (2004)

    Google Scholar 

  10. Korf, R.E.: Depth-first iterative-deepening an optimal admissible tree search. Artif. Intell. 27(1), 97–109 (1985)

    Article  MATH  MathSciNet  Google Scholar 

  11. Korf, R.E., Felner, A.: Disjoint pattern database heuristics. Artif. Intell. 134(1–2), 9–22 (2002)

    Article  MATH  Google Scholar 

  12. Korf, R.E., Schultze, P.: Large-scale parallel breadth-first search. In: Proceedings of the National Conference on Artificial Intelligence, vol. 20, pp. 1380–1385. AAAI Press/MIT Press (2005)

    Google Scholar 

  13. Zhou, R., Hansen, E.A.: Space-efficient memory-based heuristics. In: Proceedings of the National Conference on Artificial Intelligence, pp. 677–682. AAAI Press/MIT Press (2004)

    Google Scholar 

  14. Zhou, R., Hansen, E.A.: Breadth-first heuristic search. Artif. Intell. 170(4–5), 385–408 (2006)

    Article  MATH  MathSciNet  Google Scholar 

Download references

Acknowledgments

This work was partly supported by the EU project CONTRAIL, the DFG project FFMK and the North German Supercomputer Alliance HLRN.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Thorsten Schütt .

Editor information

Editors and Affiliations

Appendix

Appendix

Table 2. Expanded nodes of all 50 random instances (\(r_1\): 6-6-6-6 / 8-8-8, \(r_2\): 6-6-6-6 / 9-8-7 , \(r_3\): 6-6-6-6 / 9-9-6, \(r_4\): 6-6-6-6 / max-of).

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this paper

Cite this paper

Döbbelin, R., Schütt, T., Reinefeld, A. (2014). Building Large Compressed PDBs for the Sliding Tile Puzzle. In: Cazenave, T., Winands, M., Iida, H. (eds) Computer Games. CGW 2013. Communications in Computer and Information Science, vol 408. Springer, Cham. https://doi.org/10.1007/978-3-319-05428-5_2

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-05428-5_2

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-05427-8

  • Online ISBN: 978-3-319-05428-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics