Abstract
In this chapter, we introduce the principal notions needed to understand video. Here we consider the following aspects of video and how they impact multimedia applications: (1) Analog video; (2) Digital video; (3) Video display interfaces; (4) 3D video. Knowledge of video must include historically important standards in Analog Video. Digital Video has different ideas emphasized, and we go on to look at HDTV as well as Ultra High Definition TV. After a discussion of Video Display Interfaces, we enter into the new and exciting field of 3D Video and TV.
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Notes
- 1.
Negative frequency (\(- F_{\text {sc}}\)) is a mathematical notion needed in the Fourier transform. In the physical spectrum, only positive frequency is used.
- 2.
According to Blinn [3], NTSC selects a half integer (227.5) number of color samples for each scan line. Hence, its chroma signal also switches sign in successive scan lines.
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Li, ZN., Drew, M.S., Liu, J. (2014). Fundamental Concepts in Video. In: Fundamentals of Multimedia. Texts in Computer Science. Springer, Cham. https://doi.org/10.1007/978-3-319-05290-8_5
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DOI: https://doi.org/10.1007/978-3-319-05290-8_5
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