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Preliminary Results in the Understanding of Accessibility Challenges in Computer Gaming for the Visually Impaired

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Inclusive Designing

Abstract

Today’s gamers are confronted by a plethora of game choices ranging from simple, two-dimensional board games to highly sophisticated and visually intensive video games. The gaming industry is experiencing a period of growth and innovation through content delivery (e.g. mobile devices, social media platforms, etc.) and user interface/interaction modes (e.g. motion capture/detection, haptic feedback, online game play, etc.).

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Correspondence to J. Chakraborty .

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© 2014 Springer International Publishing Switzerland

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Chakraborty, J., Hritz, J., Dehlinger, J. (2014). Preliminary Results in the Understanding of Accessibility Challenges in Computer Gaming for the Visually Impaired. In: Langdon, P., Lazar, J., Heylighen, A., Dong, H. (eds) Inclusive Designing. Springer, Cham. https://doi.org/10.1007/978-3-319-05095-9_8

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  • DOI: https://doi.org/10.1007/978-3-319-05095-9_8

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-05094-2

  • Online ISBN: 978-3-319-05095-9

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